Flighty Joustmite: Difference between revisions

Technical info.
(Removing data from the infobox.)
(Technical info.)
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Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack.
Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack.
{{clear}}
{{clear}}
==Technical information==
{{p3 enemy technical
|name      = tobikaburi
|hp        = 600
|brout    = 1
|brin      = 0
|white    = 3
|rock      = 15
|direct    = 0
|damage    = 10
|territory = 300
|value    = 30
}}


==Gallery==
==Gallery==