Glitches in Pikmin 3: Difference between revisions

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==Aesthetic==
==Aesthetic==
===Confused Pikmin===
{{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}}
{{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}}
===Confused Pikmin===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = ConfusedPikmin.jpg
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = ConfusedPikmin.jpg
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion.
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion.
|howto = Have an inactive captain pass through a loading zone with Pikmin in his or her party through the use of the Go Here! command.
|howto = Have an inactive leader pass through a loading zone with Pikmin in their party, through the use of the [[Go Here!]] command. Then, end the [[day]] as they are passing through.
|notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, use the loading zone west of the [[Twilight River]] landing site, past the paper bag. [[Winged Pikmin]] will reach the Drake before the cutscene ends.
|notes = An attempt to recreate the glitch has had the Pikmin not return to the landing site automatically. For best results, use the loading zone west of the [[Twilight River]] landing site, past the [[paper bag]]. [[Winged Pikmin]] will reach the Drake before the cutscene ends.
|explanation = During the location transitions, Pikmin and leaders are programmed to follow a strict "follow the leader's path" logic system. This doesn't get cleared when the day is terminated, which results in the Pikmin continuing to blindly follow the leaders when they find themselves at the landing site for the end of the day's cutscene.
}}
}}