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The '''Waterwraith''' ({{j|アメボウズ|Amebouzu|Rain Priest}}) is a boss from ''[[Pikmin 2]]'', found in all of the [[sublevel|sub levels]] of the [[Submerged Castle]] and in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It can only be defeated by [[Purple Pikmin]]; however, the entrance to the cave is flooded, making them impossible to bring along.
The '''Waterwraith''' ({{j|アメボウズ|Amebouzu|Rain Priest}}) is a boss from ''[[Pikmin 2]]'', found in all [[sublevel]]s of the [[Submerged Castle]] and in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It can only be damaged by [[Purple Pikmin]]; however, the entrance to the cave is flooded, making them impossible to bring along.
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. [[The ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Enemy|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated until the final floor. However, it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Waterwraiths will fall when the seconds counter falls to 270, leaving only 30 seconds for preparation.


The Waterwraith is one of the few enemies in ''Pikmin 2'' which has its own background [[music]], along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In the Submerged Castle, when it appears, [[Music in Pikmin 2#Waterwraith attacks|its own theme]] plays. When it is fought in the last sublevel, [[Music in Pikmin 2#Common boss battle|normal boss music]] plays, and when it has no rollers, a special, more lighthearted [[Music in Pikmin 2#Waterwraith vulnerable|version of the boss music]] plays.
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''amphibio sapiens'', which is similar to the human's scientific name: ''homo sapiens''. The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Enemy|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated until the final floor. However, it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Waterwraiths will fall when the seconds counter falls to 270, leaving only 30 seconds for preparation.
 
The Waterwraith is one of the few enemies in ''Pikmin 2'' which has its own background [[music]], along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In the Submerged Castle, when it appears, [[Music in Pikmin 2#Waterwraith attacks|its own theme]] plays. When it is fought in the last sublevel, the [[Music in Pikmin 2#Common boss battle|normal boss music]] plays, and when it has no rollers, a special, more lighthearted [[Music in Pikmin 2#Waterwraith vulnerable|version of the boss music]] plays.


The Waterwraith's name is a combination of ''water'', given its watery appearance, and ''wraith'', which means ghost or phantom.
The Waterwraith's name is a combination of ''water'', given its watery appearance, and ''wraith'', which means ghost or phantom.
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{{refs|note}}
{{refs|note}}
==Before the Fight==
The Waterwraith will come on any sub level of the Submerged Castle, usually after about 5 minutes. When encountered, the beast falls from the sky. This will give two falling noises followed by two explosion-like sounds and then a noise like a scream underwater. It lifts up its front roller, and smashes it on the ground, [[crushing]] any Pikmin underneath. It then commences moving around on its stone 'rollers'. However, before sublevel 5, there is '''no way '''at all to harm it; not even Bomb Rocks will have any effect. With that in mind, there are a few things to remember:
*The player should collect treasures as quickly as possible and avoid collecting corpses. Doing so could allow the player to escape without having the Waterwraith spawn. 
*The Waterwraith can kill other enemies and disable traps. This should be used to an advantage.*
*It follows the active leader. This can be used to the player's advantage, similar to the fight with the Ranging Bloyster.*
*It is advised to at least have the [[Repugnant Appendage#Rush Boots|Rush Boots]] power up, which can allow leaders to qucikly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving the player a good view of where the Waterwraith is. 
*The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in.*
*The leaders must quickly collect as many treasures as they can. If they forget to get a treasure, they can always go back and get it later.
*If the player has a very difficult time with the Waterwraith, they can always reset in attempt to get an easier layout for the floor.
*The Waterwraith crushes Pikmin instantly, so it is best to keep all Pikmin with the leaders while it is active.
These tips mostly apply only to the Submerged Castle. Items marked with an * can be used in the [[Bully Den]] as well. 


==Strategy==
==Strategy==
{{guide}}
{{guide}}
[[File:Waterwraith - Valley of Repose.jpg|thumb|left|In the [[Piklopedia]].]]
[[File:Waterwraith - Valley of Repose.jpg|thumb|left|In the [[Piklopedia]].]]
When encountered, it will chase Olimar and any Pikmin nearby, with greater focus on crushing the active leader. It is invincible to any Pikmin assault, even if [[Ultra-bitter spray|petrified]], except that of the [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. In this state, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's [[HP|health]] has been fully depleted, the rollers crumble and the Waterwraith will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].


===While wandering===
The Waterwraith will come on any sublevel of the Submerged Castle, after 5 minutes. When encountered, the beast falls from the sky. This will give two falling noises followed by two explosion-like sounds and then a noise like a scream underwater. It lifts up its front roller, and smashes it on the ground, [[crushing]] any Pikmin underneath. It then commences moving around on its stone rollers. However, before sublevel 5, there is '''no way''' at all to harm it; not even [[bomb rock]]s or an [[ultra-bitter spray]] will have any effect. With that in mind, there are a few things to remember:
*The Waterwraith can kill other enemies and disable traps. This can be used to your advantage.
*It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]].
*The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in.
*If you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout.
The following tips can also be used for story mode:
*You should collect treasures as quickly as possible and avoid collecting corpses. If you're fast enough, you can avoid facing the Waterwraith entirely. Remember that you can return to the cave and collect anything you missed the first time around.
*It is advised to at least have the [[Rush Boots]] power up, which can allow leaders to quickly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving you a good view of where the beast is.
===Battle===
[[File:Waterwraith stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]]
[[File:Waterwraith stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]]
Since it can only be damaged by Purple Pikmin, the only way to combat it in the Submerged Castle is to survive until the final sublevel, where you can get Purples via [[Violet Candypop Bud]]s.
When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. In this state, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's [[health]] has been fully depleted, the rollers crumble and the Waterwraith will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].
Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be [[throw]]n in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "thudding" sound when they hit an enemy or a [[plant]]; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after they're thrown (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.
Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be [[throw]]n in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "thudding" sound when they hit an enemy or a [[plant]]; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after they're thrown (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.
'''Note''': In the [[Submerged Castle]], you will only be able to get Purple Pikmin on the final sub level via the [[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]].
In the [[Bully Den]], you will already have 25 Purple Pikmin, but no other type of Pikmin. Here, there are two Waterwraiths and a variety of other creatures.


{{Notes|olimar=y|louie=y|ship=y}}
{{Notes|olimar=y|louie=y|ship=y}}
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==Glitches==
==Glitches==
[[File:Waterwraith - Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
[[File:Waterwraith - Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''. It's possible to [[Glitches in Pikmin 2#Struggling Waterwraith|petrify its rollers]], by petrifying the creature on the [[Piklopedia]] just as its archive is opened. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first.
{{game help|p2|Confirm these and add them to the glitches page.}}
The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''.


When the Waterwraith pulls the rollers up, it must be petrified. When it wears off, another correctly timed petrification should only petrify its rollers. The Waterwraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.
*'''[[Glitches in Pikmin 2#Struggling Waterwraith|Struggling Waterwraith]]''': by petrifying the creature on the [[Piklopedia]] just as its archive is opened, and then petrifying it again just as the rollers break free will result in only the rollers getting petrified, but not the boss.
 
*'''[[Glitches in Pikmin 2#Sliding Waterwraith|Sliding Waterwraith]]''': By switching between a [[leader]] close to a vulnerable Waterwraith and to a leader far away from it, the creature will be seen stuck in the same pose, but moving around like normal.
It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
*It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.
 
*Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.
*Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.
 
*Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Waterwraiths have had their rollers taken away, they will sometimes only frantically run away from [[Olimar]], and will casually walk past [[Louie]] and even stop right in front of him, as if they do not even notice him. They can still be attacked, though. 
It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.
 
Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
 
Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.
 
Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Waterwraiths have had their rollers taken away, they will sometimes only frantically run away from [[Olimar]], and will casually walk past [[Louie]] and even stop right in front of him, as if they do not even notice him. They can still be attacked, though. 


==Technical information==
==Technical information==
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* The Waterwraith is similar to the [[Goolix]], in that both enemies are watery in appearance and can only be defeated by a certain type of Pikmin.
* The Waterwraith is similar to the [[Goolix]], in that both enemies are watery in appearance and can only be defeated by a certain type of Pikmin.
* Its scientific name, ''Amphibio sapiens'', means "Water Man".
* Its scientific name, ''Amphibio sapiens'', means "Water Man".
* The French name in this boss's entry, "Spectreau", translates into "Water Specter".
* In the Piklopedia, it is possible that the Waterwraith will roll out-of-bounds.
* In the Piklopedia, it is possible that the Waterwraith will roll out-of-bounds.
* The Waterwraith is one of two enemies outside of the Wistful Wild to not appear in the Hole of Heroes, the other being the [[Giant Breadbug]]. They both reside in caves within the same area, the [[Perplexing Pool]].
* The Waterwraith is one of two enemies outside of the Wistful Wild to not appear in the Hole of Heroes, the other being the [[Giant Breadbug]]. They both reside in caves within the same area, the [[Perplexing Pool]].
* The Waterwraith seems to be related to a boss of ''[[Pikmin 3]]'', the [[Plasm Wraith]]. Interestingly, the first form of the Plasm Wraith shares its japanese name with the Waterwraith, as they are both called ''"Amebouzu"''. If they are, in fact, related, this would make them the first related "unknown family" creatures.
* The Waterwraith seems to be related to a boss of ''[[Pikmin 3]]'', the [[Plasm Wraith]]. Interestingly, the first form of the Plasm Wraith shares its Japanese name with the Waterwraith, as they are both called "Amebouzu". If they are, in fact, related, this would make them the first related "unknown family" creatures.
* Also, just like the Plasm Wraith, which has a unique, golden life meter, the Waterwraith also has a unique life meter; it has '''2''' separate life meters. one being its own health and the other being for the health of its rollers. Intrestingly, both these creatures have the "Wraith" suffix in their names.
* The Waterwraith's Japanese name is "Amebouzu", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, and "umibōzu", which is, in Japanese folklore, a watery creature, with a bald head similar to a Monk.
* The Waterwraith's Japanese name is "''Amebouzu''", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, and "umibōzu", which is, in Japanese folklore, a watery creature, with a bald head similar to a Monk.
* In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: [[File:Waterwraith dummy texture.png]]
* In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: [[File:Waterwraith dummy texture.png]]
*Since the Waterwraith disappears after defeat it is unknown how Louie collected and experimented for food purposes.
*Since the Waterwraith disappears after defeat it is unknown how Louie collected and experimented for food purposes.
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|FraEM = Portmanteau of "spectre" (specter) and "eau" (water).
|FraEM = Portmanteau of "spectre" (specter) and "eau" (water).
}}
}}
==See also==
*[[Plasm Wraith]]
*[[Goolix]]


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