Throw: Difference between revisions

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Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row.
Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row.


While holding, it is also possible to swap the currently held Pikmin/leader for one of a different type in the party, if available. In ''[[New Play Control! Pikmin]]'', ''[[Pikmin 2]]'' and ''[[New Play Control! Pikmin 2]]'', {{button|gcn|Padleftright|wii|B}} swaps the Pikmin type, while in ''Pikmin 3'', {{button|wiiu|L|wii|C|wiiu|PCL}} must be pressed; in this game, the thrown type can also be swapped without the leader holding on to anything, as stated above. ''Pikmin'' on the GameCube lacks this feature entirely.
While holding, it is also possible to swap the currently held Pikmin/leader for one of a different type in the party, if available. In ''[[New Play Control! Pikmin]]'', ''[[Pikmin 2]]'' and ''[[New Play Control! Pikmin 2]]'', {{button|gcn|Padleftright|wii|B}} swaps the Pikmin type, while in ''Pikmin 3'', {{button|wiiu|L|wii|C|wiiu|PCL}} must be pressed; in this game, the thrown type can also be swapped without the leader holding on to anything, as stated above. ''Pikmin'' on the GameCube lacks this feature entirely. In [[New Play Control! Pikmin]], if the Nunchuk stick is slightly moved while [[Captain Olimar]] is holding a Pikmin, Olimar will not move, but the Pikmin behind him will since he will face the cursor. If the stick isn't moved at all, he won't face the cursor, and so the Pikmin will not move.


In ''Pikmin 2'' and the two ''New Play Control!'' remakes, {{button|gcn|Padupdown|wii|Padupdown}} can also be used to swap for a different [[maturity]] in the same Pikmin type.
In ''Pikmin 2'' and the two ''New Play Control!'' remakes, {{button|gcn|Padupdown|wii|Padupdown}} can also be used to swap for a different [[maturity]] in the same Pikmin type.  


The leader cannot perform any of the following actions while holding a Pikmin:
The leader cannot perform any of the following actions while holding a Pikmin:
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