Bulbmin: Difference between revisions

21 bytes added ,  8 years ago
Minor cleanup.
(That goes without saying. You could say that about almost any enemy or hazard, and if we're considering hypothetical scenarios, we could mention stuff like infinite health codes or something. Check the trivia policy for more info.)
(Minor cleanup.)
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'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].
'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].


Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the [[100 Pikmin limit]]; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm.
Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the [[100 Pikmin limit]]; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm. This addition is not permanent though, as Bulbmin stay behind whenever the party leaves the cave.


==As Pikmin==
==As Pikmin==
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{{todo|Confirm the damage – it's either 5 or 10.}}
{{todo|Confirm the damage – it's either 5 or 10.}}
As Pikmin that the player's leaders can use, the Bulbmin have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with the group, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], and [[poison]]). As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leader and fellow Pikmin leave. Because of this, they will not count towards the ''overall'' Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.


There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n.
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]], or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack or explosion or other sufficient force.
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]], or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack or explosion or other sufficient force.


There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n.
For an unknown reason, Bulbmin refuse to leave the cave via a [[geyser]], or escape via the Research Pod; instead staying behind and watching the leader and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total. The fact that they cannot leave caves leaves them good options for Candypop Buds, especially on a sublevel close to the final one.
==Stats==
==Stats==
{{enemy stats
{{enemy stats
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File:Bulbmin and young.jpg|Bulbmin in the Piklopedia.
File:Bulbmin and young.jpg|Bulbmin in the Piklopedia.
File:Bulbmin group.jpg|A group of juvenile Bulbmin.
File:Bulbmin group.jpg|A group of juvenile Bulbmin.
File:Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices.
File:Bulbmin map.png|Bulbmin as they appear on the map screen.
File:Bulbmin map.png|Bulbmin as they appear on the map screen.
File:Bulbmin3.jpg|Artwork of a mature Bulbmin.
File:Bulbmin3.jpg|Artwork of a mature Bulbmin.
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File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered.
File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered.
File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> red card).
File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> red card).
File:Bulbmin_carrying_a_Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field.
</gallery>
</gallery>


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*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last.
*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last.
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards.
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards.


==See also==
==See also==