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(Red Pikmin aren't actually mandatory for anything except starting the game. I changed it in accordance.) |
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In ''Pikmin 3'', the story begins with [[Charlie]] discovering [[Yellow Pikmin]] and ending up captured by the [[Vehemoth Phosbat]]. After this prologue, [[Alph]] wakes up in a small puddle at the [[Tropical Wilds]]. He walks a short distance before seeing a Red Pikmin, which surprises both of them. He finds the red Onion shortly after and frees it from a branch. He proceeds to grow his army up to 20 (21 if the one sitting on the pot is obtained), so that he can push the [[cardboard box]] and get back to the [[S.S. Drake]], as well as try to rescue [[Brittany]]. | In ''Pikmin 3'', the story begins with [[Charlie]] discovering [[Yellow Pikmin]] and ending up captured by the [[Vehemoth Phosbat]]. After this prologue, [[Alph]] wakes up in a small puddle at the [[Tropical Wilds]]. He walks a short distance before seeing a Red Pikmin, which surprises both of them. He finds the red Onion shortly after and frees it from a branch. He proceeds to grow his army up to 20 (21 if the one sitting on the pot is obtained), so that he can push the [[cardboard box]] and get back to the [[S.S. Drake]], as well as try to rescue [[Brittany]]. | ||
== | ==Uses== | ||
Red Pikmin | There is no task in any game that can only be completed with Red Pikmin in particular. The player is however forced to use Red Pikmin to complete the first tasks in all games, since that is the only type of Pikmin they have at the start, before they find the second type. | ||
Red Pikmin are important, but not required, for the completion of the following tasks. Although for some tasks, Red Pikmin are optional on purpose, others rely on exploits. | Red Pikmin are important, but not required, for the completion of the following tasks. Although for some tasks, Red Pikmin are optional on purpose, others rely on exploits. | ||