Red Pikmin: Difference between revisions

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Red Pikmin aren't actually mandatory for anything except starting the game. I changed it in accordance.
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(Red Pikmin aren't actually mandatory for anything except starting the game. I changed it in accordance.)
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In ''Pikmin 3'', the story begins with [[Charlie]] discovering [[Yellow Pikmin]] and ending up captured by the [[Vehemoth Phosbat]]. After this prologue, [[Alph]] wakes up in a small puddle at the [[Tropical Wilds]]. He walks a short distance before seeing a Red Pikmin, which surprises both of them. He finds the red Onion shortly after and frees it from a branch. He proceeds to grow his army up to 20 (21 if the one sitting on the pot is obtained), so that he can push the [[cardboard box]] and get back to the [[S.S. Drake]], as well as try to rescue [[Brittany]].
In ''Pikmin 3'', the story begins with [[Charlie]] discovering [[Yellow Pikmin]] and ending up captured by the [[Vehemoth Phosbat]]. After this prologue, [[Alph]] wakes up in a small puddle at the [[Tropical Wilds]]. He walks a short distance before seeing a Red Pikmin, which surprises both of them. He finds the red Onion shortly after and frees it from a branch. He proceeds to grow his army up to 20 (21 if the one sitting on the pot is obtained), so that he can push the [[cardboard box]] and get back to the [[S.S. Drake]], as well as try to rescue [[Brittany]].


===Mandatory uses===
==Uses==
Red Pikmin must be used in the collection of the following objects and in the defeat of the following enemies. These Pikmin are mandatory, seeing as there is no way whatsoever for other Pikmin to undergo these tasks, not even with exploits. This list will only contain uses in the main story mode.
There is no task in any game that can only be completed with Red Pikmin in particular. The player is however forced to use Red Pikmin to complete the first tasks in all games, since that is the only type of Pikmin they have at the start, before they find the second type.


===''Pikmin''===
*Ship parts
**{{icon|Main Engine|y}}: Red Pikmin are only mandatory for this piece because there are no other Pikmin the player can use.
*Enemies
**None
===''Pikmin 2''===
*Treasures
**{{icon|Courage Reactor|y}}: Red Pikmin are only mandatory for this treasure because there are no other Pikmin the player can use.
*Enemies
**None
*Caves
**[[Emergence Cave]]: There is a [[paper bag]] between the landing site and the part of the area where the cave is. It requires 35 Pikmin to push down, and Red Pikmin are all the player has at this moment.
===''Pikmin 3''===
*Fruits
**
*Enemies
**{{icon|Female Sheargrub|y|v=P3}}: Red Pikmin are needed to defeat these creatures only on day 1, since they are the only type available. Those enemies are needed to produce more Pikmin.
*Objects
**{{icon|Dirt wall|y}}: the first dirt wall in the [[Tropical Wilds]] needs to be taken down to continue, and Red Pikmin are only available at that point of the game. There are two other dirt walls in the [[Garden of Hope]]: by going out of bounds, it's possible to not destroy the one leading to some [[fragments]] (however, going out of bounds is no longer possible if the game is updated to [[Update#Version_2.0.0|version 2.0.0]]).
==Recommended uses==
Red Pikmin are important, but not required, for the completion of the following tasks. Although for some tasks, Red Pikmin are optional on purpose, others rely on exploits.
Red Pikmin are important, but not required, for the completion of the following tasks. Although for some tasks, Red Pikmin are optional on purpose, others rely on exploits.