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[[File:Pikmin 2 group move.jpg|thumb|right|250px|[[Captain Olimar]] moving his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | [[File:Pikmin 2 group move.jpg|thumb|right|250px|[[Captain Olimar]] moving his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | ||
In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to '''move the group'''{{cite quote|'''C stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} (known amongst players as '''swarming''' or '''C-sticking''') | In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to '''move the group'''{{cite quote|'''C stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} of Pikmin (known amongst players as '''swarming''' or '''C-sticking''') around the current [[leader]]. This can be achieved by tilting {{button|gc|c}} in the GameCube games or by pointing at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} on the ''[[New Play Control!]]'' releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction. | ||
Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity. | Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity. | ||
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In ''[[Pikmin (game)|Pikmin]]'', when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | In ''[[Pikmin (game)|Pikmin]]'', when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | ||
The group movement can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Group move trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them to the leader reduces this delay. | The group movement can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Group move trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | ||
==Appearance== | ==Appearance== |