Treasure: Difference between revisions

252 bytes added ,  6 years ago
→‎Dynamic weights: Minor cleanup and clarification.
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(→‎Dynamic weights: Minor cleanup and clarification.)
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[[File:1 Pikmin required.jpg|thumb|right|The [[Five-man Napsack]] being carried by a single Pikmin.]]
[[File:1 Pikmin required.jpg|thumb|right|The [[Five-man Napsack]] being carried by a single Pikmin.]]


There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures. All of these treasures are inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. This can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. The following list contains every treasure possessing this property:
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.
 
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
 
The following list contains every treasure possessing this property:


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