Pikmin 3: Difference between revisions

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'''''Pikmin 3''''' is the third installment in the [[Pikmin series|''Pikmin'' franchise]]. It was released on the [[Wii U]] console, on July 13<sup>th</sup>, 2013 in Japan, July 26<sup>th</sup>, 2013 in Europe, July 27<sup>th</sup>, 2013 in Australia, and August 4<sup>th</sup>, 2013 for America.
'''''Pikmin 3''''' is the third installment in the [[Pikmin series|''Pikmin'' franchise]]. It was released on the [[Wii U]] console, on July 13<sup>th</sup>, 2013 in Japan, July 26<sup>th</sup>, 2013 in Europe, July 27<sup>th</sup>, 2013 in Australia, and August 4<sup>th</sup>, 2013 for America.


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Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back a second loan and buy back the [[S.S. Dolphin]], but ended up crashing and completely destroying the Hocotate ship. Alone on the surface, he was abducted by a large, overprotective creature called the [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away.
Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back a second loan and buy back the [[S.S. Dolphin]], but ended up crashing and completely destroying the Hocotate ship. Alone on the surface, he was abducted by a large, overprotective creature called the [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away.


===Endings===
There are 3 possible endings for the game, all related to the amount of fruit obtained. The bad ending is thought to be achieved by obtaining 10 types of fruit. The narrator implies that the amount of seeds obtained here will not be enough to solve the Koppai famine. The good ending is thought to have been obtained from getting 20 types of fruit. Here, the narrator implies that the seeds obtained here can be used to stopped the crisis if used properly; he also discusses how the leaders have learned the basics of teamwork and planning. Lastly, the best possible ending is achieved from getting all 66 fruits. In this ending, the narrator implies that Koppai survived the food crisis, and that crashing of both ships was not by accident; once again, he mentions how the explorers have mastered teamwork. It is not known yet which ending is considered [[canon]], though it is likely the best ending.
There are 3 possible endings for the game, all related to the amount of fruit obtained. The bad ending is thought to be achieved by obtaining 10 types of fruit. The narrator implies that the amount of seeds obtained here will not be enough to solve the Koppai famine. The good ending is thought to have been obtained from getting 20 types of fruit. Here, the narrator implies that the seeds obtained here can be used to stopped the crisis if used properly; he also discusses how the leaders have learned the basics of teamwork and planning. Lastly, the best possible ending is achieved from getting all 66 fruits. In this ending, the narrator implies that Koppai survived the food crisis, and that crashing of both ships was not by accident; once again, he mentions how the explorers have mastered teamwork. It is not known yet which ending is considered [[canon]], though it is likely the best ending.