Pikmin 3 prerelease information: Difference between revisions

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{{DISPLAYTITLE:''Pikmin 3'' prerelease information}}
{{DISPLAYTITLE:''Pikmin 3'' prerelease information}}
{{game icons|p3=y}}
{{game icons|p3=y}}
{{cleanup|It'd probably make more sense to organize this page chronologically by version than by type of content.}}
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a cut area ([[User:CraftedPbody#Early area|1]], [[:File:Background Bulborb.png|2]]) of sorts?}}
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a cut area ([[User:CraftedPbody#Early area|1]], [[:File:Background Bulborb.png|2]]) of sorts?}}
''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions.
''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions.
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* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter.
* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter.
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart.
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart.
* In the final game, the number of standby Pikmin that appears next to the [[cursor]] is using a normal font, but in the E3 2012 footage, the number is in italics.


<gallery>
<gallery>
Early juice.jpg|The juice counter in an early version.
Early juice.jpg|The juice counter in an early version. The standby Pikmin number in italics can also be seen.
HUD Juice counter.jpg|The juice counter in the final game.
HUD Juice counter.jpg|The juice counter in the final game.
P3 early pause menu.jpg|The pause menu in an early version.
P3 early pause menu.jpg|The pause menu in an early version.