Volatile Dweevil: Difference between revisions

No, Volatile Dweevils do not drop anything whilst petrified. Not in 2-Player Battle Mode, at least.
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(No, Volatile Dweevils do not drop anything whilst petrified. Not in 2-Player Battle Mode, at least.)
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|attacks    = Self-destructs
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{{game help|p2|Does it drop anything when killed while petrified? If so, the second paragraph needs a rewrite.}}


The '''Volatile Dweevil''' ({{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrier Spider}}) is an enemy in ''[[Pikmin 2]]''. At first glance, they appear to be [[bomb-rock]]s with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to ''only'' carry bomb-rocks, and are never seen without one.
The '''Volatile Dweevil''' ({{j|サクレショイグモ|Sakure Shoi Gumo|Exploding Carrier Spider}}) is an enemy in ''[[Pikmin 2]]''. At first glance, they appear to be [[bomb-rock]]s with legs, but are actually [[Dweevil]]s that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to ''only'' carry bomb-rocks and are never seen without one.


A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase [[leader]]s and [[Pikmin family|Pikmin]] until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless [[ultra-bitter spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a [[spray]] on an enemy which will drop no corpse.
A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase [[leader]]s and [[Pikmin family|Pikmin]] until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless [[ultra-bitter spray|petrified]], which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a [[spray]] on an enemy which will drop no corpse. When killed whilst petrified, Volatile Dweevils drop nothing.


In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.


Volatile Dweevils are roulette options in [[2-Player Battle]]. When activated, a Volatile Dweevil drops onto the opponent player, and begins to detonate. It is best to use this power up when the opponent is preoccupied with many tasks.
Volatile Dweevils are roulette options in [[2-Player Battle]]. When activated, a Volatile Dweevil drops onto the opponent player and begins to detonate. It is best to use this power-up when the opponent is preoccupied with many tasks.


==Stats==
==Stats==
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==Behavior==
==Behavior==
Volatile Dweevils frequently fall from the ceilings of in various caves. Once one does, it will proceed to pursue the closest [[leader]] or Pikmin. At first it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like [[Dwarf Bulborb]]s, and taking chunks of HP from larger ones.
Volatile Dweevils frequently fall from the ceilings of various caves. Once one does, it will proceed to pursue the closest [[leader]] or Pikmin. At first, it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like [[Dwarf Bulborb]]s, and taking chunks of HP from larger ones.


Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the [[Rush Boots]] upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin.
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the [[Rush Boots]] upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point, it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin.


==Strategy==
==Strategy==
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