Pikmin 2

Volatile Dweevil

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Volatile Dweevil In-game icon.
Artwork of the Volatile Dweevil.
Appears in Pikmin 2
Scientific name Mandarachnia explodus
Family Dweevil
Areas None
Caves Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes
Challenge Mode stages Concrete Maze, Cave of Pain, Bully Den
2-Player Battle stages None
Attacks Self-destructs

The Volatile Dweevil (サクレショイグモ?, lit.: "Exploding Carrying Spider") is an enemy in Pikmin 2. At first glance, Volatile Dweevils appear to be bomb-rocks with legs, but are actually Dweevils that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses. Unlike other members of that family, Volatile Dweevils are known to only carry bomb-rocks and are never seen without one.

Volatile Dweevils are roulette options in 2-Player Battle. When activated, a Volatile Dweevil drops onto the opponent player and begins to detonate. It is best to use this power-up when the opponent is preoccupied with many tasks.

While the species is absent from Pikmin 4, other Dweevil species can be encountered carrying Bomb Rocks. Functionally, the only notable difference is the presence of the Dweevil's recoverable corpse after the explosion. Aesthetically, these Bomb wielding Dweevils do not sit down when idle like the Volatile Dweevil does. Killing such a Dweevil before it can set off the Bomb Rock allows the player to collect the Bomb Rock as their own.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
N/A N/A N/A 0[note 1] 150 No
  1. ^ Although the creature does not leave a corpse, the Piklopedia states its value as specifically 0 instead of the usual "----".

Behavior[edit]

In terms of gameplay, Volatile Dweevils are more-so hazards than traditional enemies. They can unexpectedly drop from the ceiling and are often found falling near treasures, making them a big threat towards any Pikmin attempting to retrieve the treasure. Once near enough to a leader or Pikmin, it will begin to pursue them.

After a few uninterrupted seconds of chasing its target, the bomb-rock on its back will activate and begin a countdown until it explodes. The countdown can triggered early by attacking the creature, most reliably triggered via a punch. Once the bomb-rock explodes, the Dweevil will die, leaving behind no corpse. Any Pikmin caught within the explosion's radius will also be killed. Additionally, if the Dweevil ends up near any other enemies, the explosion will deal great damage to them. The explosion is capable of killing smaller creatures in one blow, like Dwarf Bulborbs.

If the Volatile Dweevil's target escapes its range of interest, which is particularly easy for a leader with the Rush Boots upgrade), then it will switch it target to the next closest leader or Pikmin. If no targets are nearby the Volatile Dweevil, it will go into a dormant state, lowering its head to the ground. At this point, it looks similar to a bomb-rock, though with the differences of it wobbling in place, and its thin legs still being visible. The creature will only get back up when approached once again by a leader or Pikmin.

Locations[edit]

Caves[edit]

Challenge Mode[edit]

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Volatile Dweevils attack by igniting the bomb-rock on their head and walking towards leaders and their Pikmin, attempting to include them in the blast radius. If you can see one in the open, neutralizing the threat is quite simple; simply walking near it with a leader will prompt it to ignite the bomb-rock, at which point you can simply run away and leave it to detonate itself on its own. If needed, a punch from one of the leaders can activate its bomb-rock earlier.

Volatile Dweevils are at their most dangerous when they drop from the ceiling as an ambush. In these situations, it is best to drop what you were doing, and corral any and all nearby Pikmin away from the creature. Several of these 'trap' Dweevils only drop if Pikmin are nearby; if a floor is trapped with a large number of them, such as the Subterranean Complex's fifth sublevel, a viable option is to grab a single Pikmin, keep holding it, and run around the floor to drop and detonate every Dweevil, although bear in mind that a few Dweevils will only drop if nearby Pikmin are carrying objects.

White Pikmin are the only type of Pikmin capable of outrunning a Volatile Dweevil while carrying, allowing for a relatively effortless escort of an object through territory the creatures occupy. For the least chance of risk, they should preferably be flowered, and as many of them should be on a given carriable object as possible. If in a pinch, a direct slam from a Purple Pikmin can be used to detonate a Volatile Dweevil's bomb-rock early, potentially allowing you to kill the creature early before it can reach any Pikmin out of range of your whistle.

If you are unable to flee, using a lone leader or Pikmin as bait will be your best bet, as they can distract any approaching Dweevils, making them stay in place. To avoid them taking damage or dying, recalling them back when the bomb-rock's timer reaches about a quarter is recommended. A less committal alternative is simply having a leader run under the Volatile Dweevil's legs and back, as this will briefly keep it in place as it turns to try and face the leader.

Volatile Dweevils are immune to most conventional attacks unless they are affected by ultra-bitter spray, which allows them to be killed with little risk. Petrifying them also pauses the bomb-rock detonation timer for the effect's duration, allowing for an easy escape in an emergency.

Notes

Olimar's notes

GameCube GameCube
The volatile dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. The dweevil family exhibits a most unusual characteristic whereby the creature's behavioral patterns actually change based upon the object the creature carries on its back. The volatile dweevil has one of the most potent attacks of all species in within the dweevil family, due to its habit of carrying explosive devices. Approach with caution and/or body armor!
Wii Wii
The volatile dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. The dweevil family exhibits a most unusual characteristic whereby the creature's behavioral patterns actually change based upon the object the creature carries on its back. The volatile dweevil has one of the most potent attacks of all species within the dweevil family, due to its habit of carrying explosive devices. Approach with caution and/or body armor!

Louie's notes

This scorching species combusts upon contact with the tongue. Only edible by the adventurous and asbestos-tongued.

Pikmin 2 Nintendo Player's Guide[edit]

Bomb-rock-carrying spiders charge at your Pikmin and pilots as soon as their explosives are triggered and the countdown has begun. When you see a Volatile Dweevil, gather your Pikmin and run. The good news is that once a Volatile Dweevil's bomb-rock detonates, the creature will be history.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name bombotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Unknown (remnant from other dweevils; treasure HP?) 80
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (remnant from other dweevils; treasure attack?) 1.25
fp21 オタカラキャッチ Unknown (remnant from other dweevils; treasure catch?) 2.5

Other information[edit]

  • Size: Leg span: 54mm, as per the e-card
  • Pikmin 2 Piklopedia number: #41

Naming[edit]

See also: Dweevil family#Naming.
  • Common name: Volatile Dweevil. "Volatile" means "something that can blow up all of a sudden", which fits the Volatile Dweevil's explosive tendencies.
  • Japanese nickname: サクレショイグモ?, lit.: "Exploding Carrying Spider".
  • Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Hydro, Iceblown, Munge and Venom Dweevils.
  • Scientific name: Mandarachnia explodus. Explodus is a corruption of "explode".
  • Internal names: Internally, this enemy is called bombotakara, which is the same name used for all dweevils, but starting with "bomb".
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese サクレショイグモ?
Sakure Shoi Gumo
Exploding Carrying Spider
Flag of the Netherlands Dutch Explosieve tooiwagen Explosive Dweevil
Flag of France French Araknéak Volatil Volatile Dweevil
Flag of Germany German Granatarak Portmanteau of "Granate" (grenade) and "Arak" (the German name for the dweevil familiy)
Flag of Spain Spanish Bombaraña Portmanteau of "bomba" (bomb) and "araña" (spider)

Gallery[edit]

Trivia[edit]

  • In this enemy's Piklopedia entry, petrifying the creature with an ultra-bitter spray just as it breaks free from being petrified by another spray makes it possible to freeze it and its bomb-rock separately. It shares this trait with the Waterwraith, which similarly can be frozen separately from its rollers with good timing in Pikmin 2.
    • If sufficiently agitated by repeatedly petrifying it in this matter while throwing pikpik carrots, it will eventually ignite its bomb-rock and detonate. If performed on the Japanese Gamecube version, this will crash the game.

See also[edit]