Out of bounds: Difference between revisions

Added Olimar falling out of bounds by being pushed.
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(Added Olimar falling out of bounds by being pushed.)
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One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.
One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.
Olimar can also be pushed by Bulbears through the tree stumps in The Distant Spring.{{cite youtube|egFow34-_N4|of Olimar being pushed through tree stumps|published={{date|25|April|2020}}|retrieved={{date|25|April|2020}}}}


== ''Pikmin 2'' ==
== ''Pikmin 2'' ==