Menu: Difference between revisions

9,544 bytes removed ,  3 years ago
Removed Pause and Area Selection sections as they have been put into subpages
(Some control schemes don't use the GamePad + for pausing. Also, made use of {{see}}.)
(Removed Pause and Area Selection sections as they have been put into subpages)
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===Area selection===
===Area selection===
[[File:Pikmin 3 area selection menu TW.jpg|thumb|right|The area selection menu in ''Pikmin 3''.]]
{{see|Menu/Area selection}}
This menu allows the player to choose which [[area]] to start the next day on, out of all the ones they have unlocked.
This menu allows the player to choose which [[area]] to start the next day on, out of all the ones they have unlocked.
====''Pikmin''====
In ''Pikmin'', a preview image of the area appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected [[ship part]], and a yellow one indicates it has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin, of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[#Olimar's voyage log|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the title screen.
====''Pikmin 2''====
In ''Pikmin 2'', the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that {{button|gc|l|wii|padl}} opens the [[#Piklopedia|Piklopedia]], a box indicating that {{button|gc|r|wii|padr}} opens the [[#Treasure Hoard|Treasure Hoard]], and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the [[cave]]s in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the title screen.
[[Hocotate ship|The ship]] that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.
====''Pikmin 3''====
{{game help|p3|Add the different controls for accessing the check in functionality.}}
In ''Pikmin 3'', this menu takes place on the [[S.S. Drake]]'s big monitor, and is opened right away at the start of each day, but there are some scenarios in which it is not. For instance, if [[Captain Charlie]] had been rescued the day before, the crew will comment on it and only then will the menu be opened, and if Louie landed on the [[Garden of Hope]], the menu is skipped altogether. If a new area is discovered, the Drake's monitor will show a collage of images of the area, give it a name, the Koppaites will talk about the area, and only then will the player be able to select the area.
The player can tap on any part of an [[area]] on the map to highlight it. Once highlighted, its name will appear on the top-left corner, with a mysterious description written in [[Koppaite text]] right below it. To the top-right is a counter of the current day number and how many bottles of juice are still available. Still on the Drake's screen, on the bottom-right, there is a frame that automatically cycles between images of the area. This gallery will also contain the three latests pictures taken by the player with the [[KopPad]]. On the same frame, there is an indicator of how many pieces of fruit have been gathered, and how many there are, in the area.
On this menu, the player can also press a button to return to the [[#Day selection|day selection]] menu, and press {{button|wii|-}} to access the [[check in]] functionality.
<gallery>
Pikmin area selection.jpg|Area selection screen in ''Pikmin''.
Pikmin 2 area selection.jpg|Area selection screen in ''Pikmin 2''.
Pikmin 3 area selection menu TW.jpg|Area selection screen in ''Pikmin 3''.
Pikmin 2 area selection day 1000.jpg|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.
</gallery>
{{clear}}


===Onion===
===Onion===
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===Pause===
===Pause===
By pressing {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), it is possible access a pause menu. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. It varies wildly between games.
{{see|Menu/Pause}}
 
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
====''Pikmin''====
[[File:Pikmin pause.jpg|thumb|right|Pause menu in ''Pikmin''.]]
This is a simple menu, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Saved game selection|saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[#Challenge Mode|Challenge Mode]] screen.
 
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
 
====''Pikmin 2''====
The ''Pikmin 2'' pause menu is a lot more complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}.
 
The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
 
Above ground, the "Menu" page contains a simple menu with the options "Continue" and "Go to Sunset". By choosing "Continue", the gameplay continues, same as if the player had pressed the pause button at any time while on the menu. Picking the option "Go to Sunset" opens a sub-menu, asking "End this day?", and the answers "Yes" or "No". Picking "Yes" ends the day and begins the [[Cutscene#Sunset|sunset cutscenes]]. This page also contains the grand total of [[Poko]]s obtained on the bottom. While inside a [[cave]], however, the two options on this page are "Continue" and "Give Up and Escape". Choosing the latter will ask the player if they wish to abandon all their treasure and return to the surface. If Pikmin seeds are left behind, the player will also be warned. In addition, when inside a cave, the total number of Pokos collected while underground will also appear in this page.
 
The "Items" page contains a list of all collected [[Exploration Kit]] treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the [[spray]]s, with two sections; the top one dedicated for the [[ultra-bitter spray]] and the bottom one for the [[ultra-spicy spray]]. Each section contains the current number of sprays and the current number of [[Burgeoning Spiderwort]] berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0.
 
If playing under [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
<gallery>
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''.
Pikmin 2 pause.jpg|"Menu" page of the pause menu in ''Pikmin 2''.
Exploration Kit menu.jpg|"Items" page of the pause menu in ''Pikmin 2''.
</gallery>
 
====''Pikmin 3''====
[[File:Pikmin 3 pause.jpg|thumb|right|Pause menu in ''Pikmin 3''.]]
{{game help|p3|Add information about this menu when playing outside of story mode.}}
The pause menus in {{p3}} are relatively basic, each containing 3 main options which must be confirmed by the player upon being selected. In [[Story Mode]], the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not [[Day#Safe Pikmin|safe]]), and the "To Earlier Day" button ("Change Day" in the European [[Region|version]]) brings the player back to the [[Menu#Day selection|day selection]] menu. In [[Mission Mode]], the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to the Mission Mode menu. In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]].


===Challenge Mode===
===Challenge Mode===