Enemy: Difference between revisions

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It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[Kopad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittany}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}
It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[Kopad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittany}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}


<ref>==Bosses=={{main|Boss}}Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object exe Burrowing Snagret</ref>
==Bosses==
{{main|Boss}}
 
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object.


==Behavior==
==Behavior==