Difficulty: Difference between revisions

191 bytes added ,  3 years ago
Noted how data files auto-open on normal.
(Added leader health. Thanks Ash, ice_cube171, APerson13, ketchuplover!)
(Noted how data files auto-open on normal.)
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At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so makes it impossible for the player to earn any [[badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen.
At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so makes it impossible for the player to earn any [[badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen.


==Effects==
==Differences==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Subject || Normal || Hard || Ultra-Spicy
! Subject || Normal || Hard || Ultra-Spicy
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| Leader health || ≈1.5 times the usual || Same as on the Wii U || Same as on the Wii U
| Leader health || ≈1.5 times the usual || Same as on the Wii U || Same as on the Wii U
|}
|}
In addition, in normal difficulty, having the active leader collect a [[data file]] will automatically open it, whereas in the other difficulties, this is only true for some data files.


==Badges==
==Badges==