44,445
edits
(Added leader health. Thanks Ash, ice_cube171, APerson13, ketchuplover!) |
(Noted how data files auto-open on normal.) |
||
Line 7: | Line 7: | ||
At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so makes it impossible for the player to earn any [[badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen. | At any point in the saved game selection screen, the player can press {{button|switch|zr}} to change a file's difficulty, but doing so makes it impossible for the player to earn any [[badge]] related to completing [[Story Mode]] in a given difficulty, in that file. If the player uses this option to change to the exact same difficulty the file is already at, nothing will happen. | ||
== | ==Differences== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Subject || Normal || Hard || Ultra-Spicy | ! Subject || Normal || Hard || Ultra-Spicy | ||
Line 25: | Line 25: | ||
| Leader health || ≈1.5 times the usual || Same as on the Wii U || Same as on the Wii U | | Leader health || ≈1.5 times the usual || Same as on the Wii U || Same as on the Wii U | ||
|} | |} | ||
In addition, in normal difficulty, having the active leader collect a [[data file]] will automatically open it, whereas in the other difficulties, this is only true for some data files. | |||
==Badges== | ==Badges== |