Difficulty
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The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
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The following article or section is in need of assistance from someone who plays Pikmin 4. |
Pikmin 3 Deluxe and Pikmin 4 each have 3 difficulty modes, called creature Activity Level modes in Pikmin 4. These modes alter aspects of the game in order to adjust how easy or hard it is.
In Pikmin 3 Deluxe, upon creating a save file, the player will be prompted to choose a difficulty. There are 3 options: Normal (ふつう?), Hard (むずかしい?), and Ultra-Spicy (ゲキカラ?), in increasing order of difficulty. Ultra-Spicy difficulty is unlocked once the player has completed Story Mode in Hard difficulty, or completed the demo. At any point in the story, in the saved game selection menu, the player can press
to change a file's difficulty, but doing so prevents the player from earning any badge related to completing Story Mode in a given difficulty, in that file. If the player uses this option to change to the same difficulty the file is already at, nothing will happen.
In Pikmin 4, upon creating a save file, the player will be prompted to choose a creature Activity Level. There are 3 options: Relaxed, Normal, and Fierce, in increasing order of difficulty. The creature Activity Level can be changed at any time in the settings menu, but doing so sets the difficulty shown at the final results menu of that saved game to the lowest difficulty set for the run, even if the difficulty was changed back.
In Pikmin 3 Deluxe[edit]
Differences[edit]
The following is a list of known differences between difficulty modes. The Wii U version of Pikmin 3, which is most similar to Pikmin 3 Deluxe's Hard difficulty, is included for comparison's sake.
| Subject | Normal | Hard | Ultra-Spicy | Wii U |
|---|---|---|---|---|
| Day duration | 18 minutes | 13 minutes | 13 minutes | 13 minutes |
| Fruit juice | 100% | 100% | 50% | 100% |
| Total juice bottles | 98 | 98 | 50.5 | 98 |
| Enemy health | Enemies usually have lower health than on the Wii U[1] | Most enemies have twice as much health than on Normal difficulty[1] | Enemies have either the same or higher health than on Hard difficulty | N/A |
| Nectar eggs in the Garden of Hope | 13 | 5 | 0 | 0 |
| Pikmin limit | 100 | 100 | 60 | 100 |
| Pikmin drowning time | ≈11 seconds | ≈6 seconds | ≈3 seconds | ≈6 seconds |
| Sprayed Pikmin drowning time | ≈5 seconds | ≈2 seconds | ≈1 second | ≈2 seconds |
| Leader health | ≈1.5 times the usual | Same as on the Wii U | Same as on the Wii U | N/A |
| Data files | All opened when collected | Only some opened when collected | Only some opened when collected | All opened when collected |
In other game modes[edit]
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Internally, other game modes use rules based off of specific difficulty modes. Each stage is capable of specifying what difficulty mode it uses.
Badges[edit]
There are three badges the player can gain from completing Story Mode on any given difficulty, without changing it at any point.
- Pikmin Challenger: Obtained by beating Story Mode on Normal, Hard, or Ultra-Spicy difficulty.
- Pikmin Professional: Obtained by beating Story Mode on Hard or Ultra-Spicy difficulty.
- Pikmin Master: Obtained by beating Story Mode on Ultra-Spicy difficulty.
Pikmin Challenger. The badge shows Alph with a single flag.
Pikmin Professional. The badge shows Brittany with two flags.
Pikmin Master. The badge shows Charlie with three flags.
Names in other languages[edit]
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The following article or section needs help from someone who can translate Chinese/Korean text. |
- Normal
| Language | Name | Meaning |
|---|---|---|
| ふつう? Futsū |
Normal | |
| 普通 Pǔtōng |
Normal | |
| Standard | Standard | |
| Normal | Normal | |
| Normale | Normal | |
| 보통 botong |
Normal | |
| Normal | Normal |
- Hard
| Language | Name | Meaning |
|---|---|---|
| むずかしい? Muzukashī |
Difficult | |
(traditional) |
困難 Kùnnán |
Difficult |
(simplified) |
困难 Kùnnán |
Difficult |
| Difficile | Difficult | |
| Schwierig | Difficult | |
| Difficile | Difficult | |
| 어려움 eolyeoum |
Difficult | |
| Difícil | Difficult |
- Ultra-Spicy
| Language | Name | Meaning |
|---|---|---|
| ゲキカラ? Gekikara |
Fiercely-spicy | |
| 激辣 Jī là |
Spicy | |
| Super piquant | Super-spicy | |
| Ultra-Motiviert | Ultra-Motivated | |
| Ultra-piccante | Ultra-spicy | |
| 불맛 bulmas |
Burning-taste | |
| Superpicante | Super-Spicy |
In Pikmin 4[edit]
Differences[edit]
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This section is a stub. You can help Pikipedia by expanding it. |
The following is an incomplete list of known differences between activity levels.
| Subject | Relaxed | Normal | Fierce |
|---|---|---|---|
| Enemy health | Approx. 0.25x | 1.0x | Approx. 2.0x |
| Pikmin limit | 100 | 100 | 60 |
| Hazard kill speed | ? | 1.0x | Approx. 2.0x |
| Enemies' Pikmin consumption | ? | 1.0x | 2.0x |
| Enemy freeze time | Approx. 2.0x | 1.0x | Approx. 0.5x |
| Rush stun time | Approx. 2.0x | 1.0x | Approx. 0.5x |
Names in other languages[edit]
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The following article or section needs help from someone who can translate Japanese/Chinese/Dutch/Italian/Korean/Portuguese/Spanish text. |
- Relaxed
| Language | Name | Meaning |
|---|---|---|
| おだやか? Odayaka |
Calm | |
(traditional) |
溫馴 | |
(simplified) |
温驯 | |
| Ontspannen | ||
| Paisible | Peaceful | |
| Entspannt | Relaxed | |
| Pacato | Calm | |
| 얌전 | ||
| Tranquilo | ||
| Apacible | Peaceful |
- Normal
| Language | Name | Meaning |
|---|---|---|
| ふつう? Futsū |
Normal | |
(traditional) |
普通 | |
(simplified) |
普通 | |
| Normaal | ||
| Normal | - | |
| Normal | - | |
| Normale | ||
| 보통 | ||
| Médio | ||
| Normal | - |
- Fierce
| Language | Name | Meaning |
|---|---|---|
| きょうぼう? Kyōbō |
Ferocious | |
(traditional) |
狂暴 | |
(simplified) |
狂暴 | |
| Intens | ||
| Intense | - | |
| Wild | - | |
| Intenso | Intense | |
| 난폭 | ||
| Intenso | ||
| Feroz |
See also[edit]
References[edit]
- ^ a b Enemy HP Comparison + How to test it. on reddit, published on October 21st, 2020, retrieved on October 14th, 2020