Unused content in Pikmin 3: Difference between revisions

All of these added map images are direct textures.
(Improved and added a couple new things.)
(All of these added map images are direct textures.)
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{{todo|Confirm if Olimar's "happy" icon, Louie's "happy" icon, and Louie's "sad" icon are unused. Also, find out if Olimar and Louie's icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of ''Pikmin 3 Deluxe'' are also in the final game's files.}}
{{todo|Confirm if Olimar's "happy" icon, Louie's "happy" icon, and Louie's "sad" icon are unused. Also, find out if Olimar and Louie's icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of ''Pikmin 3 Deluxe'' are also in the final game's files.}}


There are several unused icons for expressions from [[Olimar]], [[Louie]], and, in {{p3d}}, [[the President]]. They are listed here:
There are several unused icons for expressions from [[Olimar]], [[Louie]], and, in {{p3d}}, [[the President]]. This also includes icons that are unused in the original ''Pikmin 3'', but are used in ''Pikmin 3 Deluxe''. They are all listed here:
{| class="wikitable"
{| class="wikitable"
! Icon || Description
! Icon || Description
|-
| [[File:Olimar happy icon.png]] || Olimar's "happy" icon. Unused before ''Pikmin 3 Deluxe''.
|-
|-
| [[File:Olimar mad icon.png]] || Olimar's "mad" icon.
| [[File:Olimar mad icon.png]] || Olimar's "mad" icon.
|-
|-
| [[File:Louie mad icon.png]] || Louie's "mad" icon.
| [[File:Louie happy icon.png]] || Louie's "happy" icon. Unused before ''Pikmin 3 Deluxe''.
|-
| [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''.
|-
|-
| [[File:President happy icon.png]] || The President's "happy" icon.
| [[File:President happy icon.png]] || The President's "happy" icon.
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===Test images===
===Test images===
{{needs translation|Japanese}}
{{needs translation|Japanese}}
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions [[The Juice Snatcher]], implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it.
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it.


<gallery>
<gallery>
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==Unused maps==
==Unused maps==
===Early Garden of Hope===
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''.
 
===Early versions===
;Early Garden of Hope
{{todo|Note all differences.}}
{{todo|Note all differences.}}
An early version of [[Garden of Hope]] can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for test maps of it. The following changes can be noted:
An early version of [[Garden of Hope]] can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for test maps of it. The following changes can be noted:
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</gallery>
</gallery>


===Early The Rustyard===
;Early The Rustyard
{{stub}}
{{stub}}


An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
===Test maps===
{{stub}}
Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics.
;"player_00"
<code>player_00</code> is a square map.
<gallery>
Player 00 map.png|Map of <code>player 00</code>.
</gallery>
;"object_00"
<code>object_00</code> is a map missing a model, and is only known from the textures for its overhead view.
<gallery>
object 00 map 1.png|The first texture for the map of it.
object 00 map 2.png|The second texture for the map of it.
</gallery>
;"enemy_00"
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.
<gallery>
enemy 00 map 1.png|Map of the main section.
enemy 00 map 2.png|Map of the second largest section.
enemy 00 map 3.png|Map of the first snowy corridor.
enemy 00 map 4.png|Map of the main snowy section.
enemy 00 map 5.png|Map of the second snowy corridor.
</gallery>


==Unused enemies==
==Unused enemies==
2,572

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