Unused content in Pikmin 3
Pikmin 3 has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files.
There are quite a few unused and unseen standalone textures in Pikmin 3.
Additionally, there is an equally unused version of Olimar's "mad" icon, with a cropped circle in the top-left. The icon character is called
Unused mini radar icons
Ship part icon placeholders
In the demo of Pikmin 3 Deluxe, a couple ship part icons are instead placeholders, being red circles with the respective parts' names in white Japanese text.
In Pikmin 3 Deluxe, there are several unused badge textures that appear to be placeholders, starting from 1 to 50.
Early data files
Although the front of PNF-404 in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture.
Early Garden of Hope
An early version of Garden of Hope can be found in Pikmin 3 Deluxe's files, as well as textures for test maps of it. The following changes can be noted:
Early The Rustyard
Nearly all the following enemy data can be found in the
To note is that almost all enemies have a
Pikmin 2 copies
The following unused enemies exist in the enemies folder, but their model and textures are copies or near-copies of the Pikmin 2 files. They are also roughly the same size they were in that game.
This enemy's data is missing several files:
Early Whiptongue Bulborb
In Pikmin 3 Deluxe, an early version of the Whiptongue Bulborb called
Armored Cannon Larva variants
The Armored Cannon Larva and Arctic Cannon Larva share the same archive. Inside it are parameter files for every version of the beetle, including unused ones.
When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.
Given how it acts the same as the moguraimo, it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related.
From analysis of the game files, the following can be concluded:
This creature bears a strong resemblance to the Ravenous Whiskerpillar from Pikmin 2. The internal name, however, is quite different: it used to be
Data for a brown version of the standard Wollywog exists, but with a rock attached to its body. Its internal name is
There is a model for the Beady Long Legs as it appears in Pikmin 2, size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the Pikmin 2 one, but one is tinted blue and the other pink. On the image shown to the right, the Pikmin 2 texture was used for clarity. This creature's internal name is
A fat variant of a Male Sheargrub, around roughly the same size, too. It resembles a tick, and in a sense, the Ujadani. The texture that comes with the model is the same as the one in Pikmin 2. The internal name is
In addition, the unknown and mostly-empty
The following enemies have unused Poko values because they don't leave a corpse, so they cannot be brought back to a SPERO.
The following enemies have unused values because they don't leave a corpse and they don't appear in Battle Enemies!
The following enemies have unused Poko values because they don't appear in Collect Treasure! and don't leave a corpse.
The following fruit have or had unused Poko values because they don't appear in Mission Mode.
Two songs exist inside the game, but are unused. They are a "sad" and a "happy" version of the end of day theme, much like the ones in Pikmin 2. There is also a presumably unused mix for the boss battle theme with less instruments, and, in Pikmin 3 Deluxe, an unused cue for the golden arachnorb battle theme.
There is also an unedited group of sound files of a human howling, which were likely intended for an enemy.