Winged Pikmin: Difference between revisions

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It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on ground after sliding or using a [[geyser]] (in which case they will stay on ground until their leader moves).
It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on ground after sliding or using a [[geyser]] (in which case they will stay on ground until their leader moves).


In {{hp}}, Winged Pikmin behave similarly to {{p3}}, but have the new ability the ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on the Circle Pad allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time.. The left and right walking commands are the same while gliding and don’t have any perks. Certain levels have a “Wind Effect” in which whilst gliding in a wind area Olimar will be pushed in the direction the wind is blowing, Using a short hop allows you to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point you tap on the screen without arching like other Pikmin.
In {{hp}}, Winged Pikmin behave similarly to {{p3}}, but have the ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.


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