Pikmin 3 Deluxe: Difference between revisions

Careful with images in the middle of lists; they break the flow, and internally split the list into two. Also, the unvisited radar areas are actually transparent, since you can see the background grid through them.
(Cleanup: Removed citations that aren't needed now that the game is out, and removed unnecessary or incorrect points.)
(Careful with images in the middle of lists; they break the flow, and internally split the list into two. Also, the unvisited radar areas are actually transparent, since you can see the background grid through them.)
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Some aspects about the [[radar]] have changed.
Some aspects about the [[radar]] have changed.
* The radar can be zoomed in and out, and at the top, the current Story Mode objective will be shown.
* The radar can be zoomed in and out, and at the top, the current Story Mode objective will be shown.
* The entire area is visible from the start, though parts that haven't been visited yet are darkened.
* The entire area is visible from the start, though parts that haven't been visited yet are transparent.
* There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off.
* There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off.
* There is no way to unpause the gameplay while keeping the radar in-view.
* There is no way to unpause the gameplay while keeping the radar in-view.
* In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled, and shows the whole stage at once.
* In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled, and shows the whole stage at once.
In addition, there is a mini radar on-screen.
* In Story Mode, there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits.
* The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits.


==== KopPad camera ====
==== KopPad camera ====
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==== Controls ====
==== Controls ====
[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|right|250px|Locking onto a [[Pellet Posy]].]]
[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|right|250px|Locking onto a [[Pellet Posy]].]]
[[File:P3DX Prerelease Leader Switch.jpg|thumb|right|250px|The interface for switching leaders.]]
[[File:P3D Menu Pause Settings Gyro.jpg|thumb|right|250px|The gyro control settings in the pause menu.]]
Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]].
Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]].
* The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on.
* The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on.
* The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots.
* The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots.
[[File:P3DX Prerelease Leader Switch.jpg|thumb|right|250px|The interface for switching leaders.]]
* Some controls have been moved into a mini menu, accessible by holding {{button|switch|y}}. There are always four options present, and players pick one by tilting {{button|switch|lstick}} to the corresponding direction. This menu is how the player can swap to a different leader, use a [[spray]], [[dismiss]], use a Bingo Battle roulette wheel power, or group up when playing in co-op mode. In Story Mode, the leaders available in this menu are sorted by priority left to right – [[Alph]] will always take the left spot, Captain Charlie will always take the right one, and Brittany will always be in the remaining spot. This menu is the only way to dismiss, and it dismisses all Pikmin types but the current one. When there is only one type of Pikmin, the option dismisses that type too.
* Some controls have been moved into a mini menu, accessible by holding {{button|switch|y}}. There are always four options present, and players pick one by tilting {{button|switch|lstick}} to the corresponding direction. This menu is how the player can swap to a different leader, use a [[spray]], [[dismiss]], use a Bingo Battle roulette wheel power, or group up when playing in co-op mode. In Story Mode, the leaders available in this menu are sorted by priority left to right – [[Alph]] will always take the left spot, Captain Charlie will always take the right one, and Brittany will always be in the remaining spot. This menu is the only way to dismiss, and it dismisses all Pikmin types but the current one. When there is only one type of Pikmin, the option dismisses that type too.
[[File:P3D Menu Pause Settings Gyro.jpg|thumb|right|250px|The gyro control settings in the pause menu.]]
* There are multiple pointer control modes, set in the [[pause menu]]:
* There are multiple pointer control modes, set in the [[pause menu]]:
** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
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==== Other ====
==== Other ====
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|An in-game hint.]]
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, and these change various aspects of the game, such as the length of days, the health of enemies, and the placement of [[nectar egg]]s.
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, and these change various aspects of the game, such as the length of days, the health of enemies, and the placement of [[nectar egg]]s.
* All the [[downloadable content]] from {{p3}} is included in the base game.
* All the [[downloadable content]] from {{p3}} is included in the base game.
* Players can collect [[badge]]s by meeting certain conditions.
* Players can collect [[badge]]s by meeting certain conditions.
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|An in-game hint.]]
* Several help and assistance features exist, such as in-game hints{{cite web|https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc|『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。|Nintendo of Japan|retrieved={{date|5|August|2020}}|rname=japanese_official_topic}} and control options.
* Several help and assistance features exist, such as in-game hints{{cite web|https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc|『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。|Nintendo of Japan|retrieved={{date|5|August|2020}}|rname=japanese_official_topic}} and control options.
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination.
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=== Aesthetics ===
=== Aesthetics ===
[[File:P3D Electric Gates.jpg|thumb|right|250px|The four designs of electric gates.]]
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place.
* The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place.
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* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']].
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']].
* The [[Puffy Blowhog]]'s wind particles are much more dense.
* The [[Puffy Blowhog]]'s wind particles are much more dense.
[[File:P3D Electric Gates.jpg|thumb|right|250px|The four designs of electric gates.]]
* Different gates in an area have different appearances, so players can distinguish between them. There are 8 designs for [[dirt wall]]s, 4 designs for [[electric gate]]s, 3 designs for [[crystal wall]]s, and 3 designs for [[reinforced wall]]s.
* Different gates in an area have different appearances, so players can distinguish between them. There are 8 designs for [[dirt wall]]s, 4 designs for [[electric gate]]s, 3 designs for [[crystal wall]]s, and 3 designs for [[reinforced wall]]s.
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2".
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2".
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* Some decal textures, like pebbles or petals on the floor, have been slightly readjusted.{{cite youtube|rname=loot_pots_comparison}}
* Some decal textures, like pebbles or petals on the floor, have been slightly readjusted.{{cite youtube|rname=loot_pots_comparison}}
* The ground near the dirt wall next to the landing site in the [[Tropical Wilds]] is grass, instead of sand.
* The ground near the dirt wall next to the landing site in the [[Tropical Wilds]] is grass, instead of sand.
* There are many more [[Nectar egg]]s in the Normal [[difficulty]], and a few more in the Hard difficulty. In the [[Garden of Hope]]:
* There are many more [[nectar egg]]s in the Normal [[difficulty]], and a few more in the Hard difficulty. In the [[Garden of Hope]]:
** A few can be found by the cinder block that blocks the path to the Blue Onion.
** A few can be found by the cinder block that blocks the path to the Blue Onion.
** More can be found hidden around the rock to the right of the first crystal wall approaching Brittany.
** More can be found hidden around the rock to the right of the first crystal wall approaching Brittany.
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===Game covers===
===Game covers===
<gallery heights="180">
<gallery heights="180">
Pikmin3DeluxeBoxartUS.png|American/Latin American/Southeast Asian box art<!-- Official copies of the game distributed to Southeast Asian countries by Active Boeki has an identical front cover to the U.S. version, including the ESRB rating graphic in English and Spanish. -->
Pikmin3DeluxeBoxartUS.png|American/Latin American/Southeast Asian box art.<!-- Official copies of the game distributed to Southeast Asian countries by Active Boeki has an identical front cover to the U.S. version, including the ESRB rating graphic in English and Spanish. -->
Pikmin 3 Deluxe Canada boxart.png|Canadian box art
Pikmin 3 Deluxe Canada boxart.png|Canadian box art.
Pikmin 3 Deluxe Europe boxart.png|European box art
Pikmin 3 Deluxe Europe boxart.png|European box art.
Pikmin 3 Deluxe Germany boxart.png|German box art
Pikmin 3 Deluxe Germany boxart.png|German box art.
Pikmin 3 Deluxe Russia boxart.png|Russian box art
Pikmin 3 Deluxe Russia boxart.png|Russian box art.
Pikmin 3 Deluxe Australia boxart.png|Australian box art
Pikmin 3 Deluxe Australia boxart.png|Australian box art.
Pikmin 3 Deluxe South Africa boxart.png|South African box art
Pikmin 3 Deluxe South Africa boxart.png|South African box art.
Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art
Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art.
Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art
Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art.
P3DX Boxart JP.jpg|Japanese box art
P3DX Boxart JP.jpg|Japanese box art.
Pikmin 3 Deluxe South Korea boxart.png|Korean box art
Pikmin 3 Deluxe South Korea boxart.png|Korean box art.
Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art
Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art.
</gallery>
</gallery>