Challenge Mode (Pikmin 2): Difference between revisions

Reworked.
(This article needs a few more images.)
(Reworked.)
Line 5: Line 5:
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


'''Challenge Mode''' is an alternative game mode in ''[[Pikmin 2]]'', and it is unrelated to [[Pikmin (game)|the first game]]'s [[Challenge Mode (Pikmin)|Challenge Mode]]. Challenge Mode takes place in many special [[cave]]s, and the player will need to collect [[The Key]] in each to advance through sublevels, and so complete the level. To unlock it, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]].
'''Challenge Mode''' is an alternative game mode in ''[[Pikmin 2]]'', and it is unrelated to [[Pikmin (game)|the first game]]'s [[Challenge Mode (Pikmin)|Challenge Mode]]. Challenge Mode takes place in many special [[cave]]s, and the player will need to collect [[The Key]] in each sublevel in order to open the hole to the next one, or in the case of the last sublevel, the [[geyser]] that finishes the cave.


Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. There are 30 levels in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. Gameplay in Challenge Mode levels is the same as in the regular [[story mode]], except the player only has one usable [[Exploration Kit]] treasure: the [[Five-man Napsack]].
All stages have a time limit (in units; each unit represents two seconds), and players must finish the current sublevel before time runs out, or they fail the challenge. Every time a new sublevel is entered, some more units of time are added to the existing amount. Although the goal is to just complete the last sublevel, players are also given a [[#Scoring|score]] based on how well they performed. The game keeps track of the high scores for each stage, and on top of recording the completion of a level (which marks it with a white flower), the player can also receive a pink flower ranking for that cave if they beat it without a single Pikmin death (or Pikmin sprout left behind).


All levels have a time limit (in units; each unit represents two seconds), within which one must advance to the next sublevel or fail the challenge. Every sublevel, some more units of time are added to the existing amount. Being awarded a white flower upon completion means that one or more [[Pikmin family|Pikmin]] have died (or Pikmin sprouts have been left behind), while a no-death completion earns a pink flower. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[Cutscenes|cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.
There are 30 stages in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. During gameplay, the player has access to one [[Exploration Kit]] perk: the [[Five-man Napsack]].
 
The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a [[leader]] lost all his [[health]] or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula:
 
{{equation|P2 Challenge Mode equation.png}}
 
==Co-op==
Co-op is a variation of Challenge Mode with two players, as the name implies. As with [[2-Player Battle]], player one controls [[Captain Olimar|Olimar]] on the top screen, and player two controls Louie on the bottom one. The spray counter on the [[HUD]] shows the same value for both screens, seeing as the sprays are shared, i.e. if one player uses a spray, it'll be depleted on the counter of both players' screens. Other than this, Co-op is completely identical to regular Challenge Mode.
 
Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately.


==Levels==
==Levels==
Line 53: Line 44:
*[[Emperor's Realm]]
*[[Emperor's Realm]]
}}
}}
==Co-op==
Co-op is a variation of Challenge Mode with two players, as the name implies. As with [[2-Player Battle]], player one controls [[Captain Olimar|Olimar]] on the top screen, and player two controls Louie on the bottom one. The spray counter on the [[HUD]] shows the same value for both screens, seeing as the sprays are shared, i.e. if one player uses a spray, it'll be depleted on the counter of both players' screens. Other than this, co-op is completely identical to regular Challenge Mode.
Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately.
==Unlocking==
To unlock this game mode, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]], in [[story mode]]. Doing this once and saving the game will unlock Challenge Mode permanently, even if the player deletes that story mode's [[saved game]].
Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.
==Scoring==
The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a [[leader]] lost all his [[health]] or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula:
{{equation|P2 Challenge Mode equation.png}}


==Gallery==
==Gallery==
Line 65: Line 71:
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.
==See also==
*[[Challenge Mode (Pikmin)|Challenge Mode in ''Pikmin'']]
*[[2-Player Battle]]
*[[Challenge Mode menu]]


==Names in other languages==
==Names in other languages==
Line 80: Line 81:
|GerM=Challenge Mode
|GerM=Challenge Mode
}}
}}
==See also==
*[[Challenge Mode (Pikmin)|Challenge Mode in ''Pikmin'']]
*[[2-Player Battle]]
*[[Challenge Mode menu]]


[[Category:Pikmin 2]]
[[Category:Pikmin 2]]