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Trig Jegman (talk | contribs) mNo edit summary |
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Garden | * '''Theme''': Garden | ||
*'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]'' | * '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]'' | ||
*'''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|Blue Pikmin|y}} × 50 (flower) | ** {{icon|Blue Pikmin|y}} × 50 (flower) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Aquatic Mine|y}} × 1 (inside | ** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog) | ||
**{{icon|Decorative Goo|y}} × 1 | ** {{icon|Decorative Goo|y}} × 1 | ||
**{{icon|Mirrored Element|y}} × 2 (inside | ** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads) | ||
**{{icon|Strife Monolith|y}} × 1 | ** {{icon|Strife Monolith|y}} × 1 | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|The Key|y}} × 1 (inside Fiery Blowhog) | ||
**{{icon|Unknown Merit|y}} × 3 (inside | ** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Fiery Blowhog|y}} × 1 | ** {{icon|Fiery Blowhog|y}} × 1 | ||
**{{icon|Hermit Crawmad|y}} × 2 | ** {{icon|Hermit Crawmad|y}} × 2 | ||
**{{icon|Water Dumple|y}} × 3 | ** {{icon|Water Dumple|y}} × 3 | ||
**{{icon|Yellow Wollywog|y}} × 1 | ** {{icon|Yellow Wollywog|y}} × 1 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Clover|y}} × 10 | ** {{icon|Clover|y}} × 10 | ||
**{{icon|Fiddlehead|y}} × 5 | ** {{icon|Fiddlehead|y}} × 5 | ||
*'''Others''': | * '''Others''': | ||
** | ** [[Gate]] with 4000 [[Health|HP]] × 2 | ||
{{sublevel technical | {{sublevel technical | ||
Line 66: | Line 66: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Yellow Wollywog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Aquatic Mine|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Fiddlehead|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Decorative Goo|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Strife Monolith|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns 2 "gate" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| [[Gate]] (4000 [[Health|HP]]) | |||
| 100% | |||
| None | |||
| Gate spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Gallery== | ==Gallery== |