Glitches in Pikmin 2: Difference between revisions

The wiki focuses on documenting facts, not so much abiding to fan nicknames. Since the official name for "scales" is "seesaw blocks", I've adjusted the section accordingly. I've also cleaned it up a bit, and updated some related sections too. Those may need some more tweaking and updates by experts, though.
(From experience it also works with treasures if you can get it to fall on your pikmin in a specific way. (Like what I detailed in an earlier edit))
(The wiki focuses on documenting facts, not so much abiding to fan nicknames. Since the official name for "scales" is "seesaw blocks", I've adjusted the section accordingly. I've also cleaned it up a bit, and updated some related sections too. Those may need some more tweaking and updates by experts, though.)
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===Spray Duplication===
===Spray duplication===
{{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | image = Double spray glitch.jpg | image-align = left
{{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | image = Double spray glitch.jpg | image-align = left
| effects = Duplicates the amount of sprays gained by absorbing a [[spray drop]].
| effects = Duplicates the amount of sprays gained by absorbing a [[spray drop]].
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===Scale Clip===
===Seesaw block clip===
{{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | demonstration = [http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310 2:20 and 5:25 of part 7 of the current Speed Demos Archive speedrun, by Charles Griffin]
{{glitch | reproducibility = High | consequences = Helpful | p2 = Yes | npcp2 = Yes | demonstration = [http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310 2:20 and 5:25 of part 7 of the current Speed Demos Archive speedrun, by Charles Griffin]
| effects = Allows a leader to clip inside a scale block.
| effects = Allows a leader to clip inside a [[seesaw block]], after which they can go [[out of bounds]].
| prerequisites = Have an available cutscene that can be triggered, for example a treasure cutscene or hazard cutscene.
| prerequisites = Have an available [[cutscene]] that can be triggered, for example a treasure collection cutscene or a Pikmin hazard introduction cutscene.
| howto = Place a leader on a lowered [[seesaw block]]. Then throw some Pikmin onto the other side of the scale and trigger a cutscene while the scale is still moving upwards. After the cutscene is over, the leader standing on the scale will be inside the block. You can also clip into the scale in [[Perplexing Pool]] near [[Glutton's Kitchen]] without the use of a cutscene by using the Napsack on the edge of the raised scale block ([https://youtu.be/NYcSyL-DpP0?t=6580 example from iid01's All Treasures world record speedrun]). This is the only known location where you can clip inside a scale this way.
| howto = Place a leader on a lowered seesaw block. Then throw some Pikmin onto the other block and trigger a cutscene while the blocks are still moving. After the cutscene is over, the leader that was standing on the block will be inside of it. You can also clip into the seesaw blocks in [[Perplexing Pool]] near [[Glutton's Kitchen]] without the use of a cutscene by [[lying down]] on top of the southern block of the pair, while against its southern edge, while it is raised.{{cite youtube|NYcSyL-DpP0|of a player clipping through the seesaw block by lying down on its edge|h=1|m=49|s=40}} This is the only known location where you can clip inside a seesaw block this way.
| notes = You must let the cutscene play out for about one second - if you skip the cutscene immediately, the clip won't work. This glitch can be used to get out of bounds in nearly every location where a scale is present. When used in combination with a [[Glitches in Pikmin 2#Napsack Warp|Napsack Warp]] you can reach unintended locations such as the Blue Onion area before breaking the electric gate blocking it.
| notes = You must let the cutscene play out for about one second – if you skip the cutscene immediately, the clip won't work. This glitch can be used to get out of bounds in nearly every location where a seesaw block is present. When used in combination with a [[Glitches in Pikmin 2#Napsack warp|Napsack warp]] you can reach unintended locations such as the Blue Onion area before breaking the electric gate blocking it.
| explanation = During most cutscenes, leaders and non-treasure-related Pikmin are frozen in place so disasters can't happen while the player is unable to take action. Some objects continue to move though, such as the seesaw blocks. Because the leader's position doesn't move while the block does, it engulfs the leader and places them inside it after the cutscene is finished.
| explanation = During most cutscenes, leaders and non-treasure-related Pikmin are frozen in place so disasters can't happen while the player is unable to take action. Some objects continue to move though, such as the seesaw blocks. Because the leader's position doesn't move while the block does, it engulfs the leader and places them inside it after the cutscene is finished.
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===Napsack Warp===
===Napsack warp===
{{glitch | reproducibility = High | consequences = Depends | p2 = Yes | npcp2 = Yes  
{{glitch | reproducibility = High | consequences = Depends | p2 = Yes | npcp2 = Yes  
| effects = Makes a leader warp to the nearest carrying path waypoint.
| effects = Makes a leader warp to the nearest carrying path waypoint.
| prerequisites = Have the [[Upgrade#Napsack|Napsack]], and have a way to fall underneath the map such as [[Glitches in Pikmin 2#Scale Clip|Scale Clip]].
| prerequisites = Have the [[Upgrade#Napsack|Napsack]], and have a way to fall underneath the map such as by going [[out of bounds]] with a [[Glitches in Pikmin 2#Seesaw block clip|seesaw block clip]].
| howto = Fall underneath the map and use the Napsack while falling. If done correctly, this will warp you to the nearest carrying path waypoint.
| howto = Fall underneath the map and [[lie down]] while falling. If done correctly, this will warp you to the nearest carrying path waypoint.
| normal = When falling out of bounds, the intended behavior is that you will be warped to the default failsafe location, which is always near the ship. This will also happen if you use the napsack too late when performing a Napsack Warp.
| normal = When falling out of bounds, the intended behavior is that you will be warped to the default failsafe location, which is always near the ship. This will also happen if the leader touches the pit without lying down.
| explanation = When a leader has used the Napsack, they are treated as if they are a treasure for certain interactions. There's another invisible plane underneath every level that warps treasures back in-bounds in case they fall into the void, and triggering this interaction on a leader is what causes this glitch.
| explanation = When a leader has used the Napsack, they are treated as if they are a treasure for certain interactions. There's another invisible plane underneath every level that warps treasures back in-bounds in case they fall into the void, and triggering this interaction on a leader is what causes this glitch.
| notes = There's an invisible plane underneath every level that kills any enemies or Pikmin that fall into the void. If the leader also touches this plane, they'll be placed in the 'dead' state and become unactionable until a cave is entered or the day ends. This happens deterministically depending on the fall speed and exact position of your leader when the respective planes are touched, but given the precision involved it's generally regarded as impossible to avoid this happening with 100% consistency. Roughly 20% of the time this will occur when performing Napsack Warps regardless of location.
| notes = There's an invisible plane underneath every level that kills any enemies or Pikmin that fall into the [[pit]]. Due to the erratic nature of how a leader falls when lying down, it is possible that the leader will touch this plane instead of just the plane that relocates treasures. If this happens, the leader will become [[#Frozen leader glitch|frozen]]. This happens deterministically depending on the fall speed and exact position of your leader when the respective planes are touched, but given the precision involved it's generally regarded as impossible to avoid this happening with 100% consistency. Roughly 20% of the time this will occur when performing Napsack Warps regardless of location.
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===Frozen leader glitch===
===Frozen leader glitch===
{{glitch | reproducibility = Low | consequences = Harmful | p2 = Yes | npcp2 = Yes | youtube = SjkshAlRaH0 | vcaption = Falling with dweevils | other = [https://www.youtube.com/watch?v=pvHglwyXWzw Falling without dweevils]
{{glitch | reproducibility = Medium | consequences = Harmful | p2 = Yes | npcp2 = Yes | youtube = SjkshAlRaH0 | vcaption = Falling with dweevils | other = [https://www.youtube.com/watch?v=pvHglwyXWzw Falling without dweevils]
| effects = Makes a leader frozen or unusable.
| effects = Makes a leader frozen or unusable.
| prerequisites = Have the [[Napsack]].
| prerequisites = Have the [[Napsack]].
| howto = First, you must get a leader ready to fall into the [[pit]]. This can be achieved with a number of ways:
| howto = First, you must get a leader ready to fall into the [[pit]]. This can be achieved by going [[out of bounds]], like with a [[#Seesaw block clip|seesaw block clip]]. Then you must time a hold of {{button|gc|x|wii|c}} such that the leader is in the middle of the lying down animation when he touches the pit. This is a bit random as explained [[#Napsack warp|here]], but if you are successful, the leader will come back but without an antenna light, and the only action you can do is leave lying down mode. This will make him stand in place with his head held low, and stuck forever. If, before touching the pit, you swap to the other leader, then you will be unable to switch back, and the frozen leader will either vanish, or be able to be carried, but frozen after being delivered. A different thing can happen if the leader touches the pit whilst carried by a Dweevil. He can be teleported to the Research Pod and become invisible, except for his antenna's light. In this state, he can be returned to normal by performing any action while controlling him, or by whistling him with another leader. If a leader is on top of the Research Pod and the other leader performs other actions (like throwing Pikmin), the first leader will eventually appear on the ground somewhere, on the same semi-frozen state with no antenna light described above.
:* In Challenge Mode, make a leader stand where the hole to the next sublevel will appear (or the exit geyser). The leader might fall off the stage's boundaries when the object appears.
:* In the Perplexing Pool or the Awakening Wood, use the [[#Seesaw block glitch|seesaw block glitch]].
:Then, there are two ways to trigger the glitch.
:* With the solo leader method, you must time a hold of {{button|gc|x|wii|c}} such that the leader is in the middle of the lying down animation when he touches the pit. If you are successful, he will come back but without an antenna light, and the only action you can do is leave lying down mode. This will make him stand in place with his head held low, and stuck forever.
:* With the two leader method, simply have one leader fall off the pit while lying down, and switch leaders afterwards, but before he touches the pit. You will be unable to switch back, and the frozen leader will either vanish, or be able to be carried, but frozen after being delivered.
:A different thing can happen if the leader touches the pit whilst carried by a Dweevil. He can be teleported to the Research Pod and become invisible, except for his antenna's light. In this state, he can be returned to normal by performing any action while controlling him, or by whistling him with another leader. If a leader is on top of the Research Pod and the other leader performs other actions (like throwing Pikmin), the first leader will eventually appear on the ground somewhere, on the same semi-frozen state with no antenna light described above.
| notes = <br>
| notes = <br>
** The glitch can be fixed by ending the day, exiting the cave (or Challenge Mode level), or by going inside a cave or down a sublevel, using the non-frozen leader.
** The glitch can be fixed by ending the day, exiting the cave (or Challenge Mode level), or by going inside a cave or down a sublevel, using the non-frozen leader.