Flower planting: Difference between revisions

Added notes about the visibility of cells and the rendering of flowers on the map.
(New flower type: sunflowers!)
(Added notes about the visibility of cells and the rendering of flowers on the map.)
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{{game icons|pb=y}}
{{game icons|pb=y}}
[[File:PB Flower Planting Tutorial.png|thumb|right|250px|Flowers being planted behind the player.]]
[[File:PB Flower Planting Tutorial.png|thumb|right|250px|Flowers being planted behind the player.]]
'''Flower planting''' is a game mechanic in {{pb}}. When it is turned on, small flowers will be planted in a trail behind the player, and will appear on the map screen as the player walks around the real world. Planting flowers consumes [[petal]]s of the type that is being planted. Planted flowers on the map are visible to all players (unless that feature is turned off).
'''Flower planting''' is a game mechanic in {{pb}}. When it is turned on, small flowers will be planted in a trail behind the player, and will appear on the map screen as the player walks around the real world. Planting flowers consumes [[petal]]s of the type that is being planted. Planted flowers on the map are visible to all players.


Planted flowers are used to bloom [[Big Flower]]s. While within a Big Flower's radius, players can plant flowers in the circle to encourage growth and allow the Big Flower to bloom.
Planted flowers are used to bloom [[Big Flower]]s. While within a Big Flower's radius, players can plant flowers in the circle to encourage growth and allow the Big Flower to bloom.
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Having flower planting on also grows [[seedling]]s faster. If a player is planting flowers, seedlings will reach maturity faster with an automatic step-count bonus. Initially it starts with a 10% bonus and eventually reaches a maximum of 30% as the player's flowers are continually planted. In addition, [[expedition]]s will be found more frequently while walking around if flower planting is turned on.
Having flower planting on also grows [[seedling]]s faster. If a player is planting flowers, seedlings will reach maturity faster with an automatic step-count bonus. Initially it starts with a 10% bonus and eventually reaches a maximum of 30% as the player's flowers are continually planted. In addition, [[expedition]]s will be found more frequently while walking around if flower planting is turned on.


==Cells==
==Mechanics==
For the purposes of flower planting, the world is divided into a grid of cells of around 5 by 5 meters. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. The range in which this occurs depends on the number of Pikmin in the [[squad]]. This will only happen if the player is moving less than 15 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.
For the purposes of flower planting, the world is divided into a grid of cells of around 5 by 5 meters. These cells are aligned to the compass directions, so there are some disruptions to the grid to account for the curvature of the Earth. The cells are not shown to the player, but are used to calculate many features of flower planting. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. This will only happen if the player is moving less than 15 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.


During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. As the squad size increases, so too does the flower planting area. For every 10 Pikmin added to the squad, the grid will increase by one square along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.
Not all flowers are rendered on the map screen. When flowers are directly adjacent to eachother, only some will be shown, and the density shown depends on how zoomed-in the camera is. A more zoomed-out camera will show less flowers, especially further away from the player. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.
 
During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's [[squad]] controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.


[[Big Flower]]s count the small flowers within their radii slightly differently to how the counter at the top of the screen counts them. The only practical difference is that the receptive planting area is slightly larger, and square.
[[Big Flower]]s count the small flowers within their radii slightly differently to how the counter at the top of the screen counts them. The only practical difference is that the receptive planting area is slightly larger, and square.