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[[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]] | [[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]] | ||
{{game help|p3|Add the controls for accessing this feature with all control schemes.}} | {{game help|p3|Add the controls for accessing this feature with all control schemes.}} | ||
'''Talk''' ({{j|話す|Hanasu|Talk}}; or '''Check in''' in the American English version of the original {{p3}} ) is a feature in ''Pikmin 3'' where the [[leader]]s currently in the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]]. | '''Talk''' ({{j|話す|Hanasu|Talk}}; or '''Check in''' in the American English version of the original {{p3}}) is a feature in ''Pikmin 3'' where the [[leader]]s currently in the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]]. | ||
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. |
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