Talk: Difference between revisions

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(Research and minor elaboration.)
 
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{{game icons|p3=y}}
{{game icons|p3=y}}
{{image}}
[[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]]
{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
'''Check in''' ('''Talk''' in the European version) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[Menu#Area selection|area selection menu]].
'''Talk''' ({{j|話す|Hanasu|Talk}}; or '''Check in''' in the American English version of the original {{p3}}) is a feature in ''Pikmin 3'' where the [[leader]]s currently in the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]].


It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
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There are a couple of [[mistake]]s in some of the US version's conversations. In the script for the conversations, there is code to switch a character's icon, but some conversations exist where the icon's code is incorrect. In these cases, the game keeps the same character as before, but uses that character's icon for the specified ID.
There are a couple of [[mistake]]s in some of the US version's conversations. In the script for the conversations, there is code to switch a character's icon, but some conversations exist where the icon's code is incorrect. In these cases, the game keeps the same character as before, but uses that character's icon for the specified ID.


* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.|inline=y}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text.
* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text.
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.|inline=y}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exit, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version.
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exist, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version.


<gallery>
<gallery>
GlitchDrakeConversation.jpeg|Alph's icon during Brittany's line.
P3 Check In Error 1.jpg|Alph's icon during Brittany's line.
GlitchDrakeConversation2.jpg|Brittany's icon during Alph's line.
P3 Check In Error 2.jpg|Brittany's icon during Alph's line.
</gallery>
</gallery>
==Names in other languages==
{{Foreignname
|Jap=話す
|JapR=Hanasu
|JapM=Talk
|ChiTrad=對話
|ChiTradR=Duìhuà
|ChiTradM=Talk
|ChiSimp=对话
|ChiSimpR=Duìhuà
|ChiSimpM=Talk
|Fra=Parler
|FraM=Talk
|Ger=Gespräch
|GerM=Talk
|Ita=Dialoghi (''Pikmin 3'')<br>Parla (''Pikmin 3 Deluxe'')
|ItaM=Talk
|ItaI = Parla
|Kor=대화하기
|KorR=daehwahagi
|KorM=Talk
|Spa=Tripulación (''Pikmin 3'')<br>Hablar (''Pikmin 3 Deluxe'')
|SpaM=Crew<br>Talk
}}


==See also==
==See also==