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[[File:Dandori icon.png|400px|thumb|The icon for points in Dandori Challenges and Dandori Battles.]] | |||
'''Dandori''' ({{j|段取り|dandori}}) is a Japanese word that can be roughly translated as "the procedure (for carrying out a plan)" or "the preparation (before carrying out a plan)". In the {{ps}} it was introduced as an in-universe word and concept in {{p4}}, being explained as the ability to "organize tasks strategically and working effectively to execute plans". While not officially mentioned before this, dandori is a key concept applicable to the ''Pikmin'' series as a whole. | |||
The word is most associated with the [[Dandori Challenge]]s and [[Dandori Battle]]s, both of which require planning and efficiency for success. | |||
==''Pikmin 4''== | |||
Dandori is first mentioned by [[Shepherd]] during the [[Pikmin 4 player character|new recruit]]'s first day exploring the [[Sun-Speckled Terrace]]. Upon hearing it, the recruit shows confusion, prompting [[Collin]] to elaborate on the term, referring to it as a "core tenet" of the [[Rescue Corps]]. | |||
Dandori is an especially important concept to the [[leafling]]s. They talk almost exclusively about the concept, with [[Leafling#Leafling Olimar|a red leafling]] specifically insisting that it is a very important tool for surviving on [[PNF-404]]. These leaflings are the ones who host [[Dandori Challenge]]s and [[Dandori Battle]]s, and refuse to be rescued and cured until their respective challenge or battle is completed. | |||
Within Dandori Battles, each player's score is just generically referred to as "points", but one mechanic, the [[Sneak Bomb]], allows players to obtain large amounts of "Dandorium" from the opponent's Onion, indicating that it is some type of force or value, at least within the Dandori Battles themselves. | |||
==History== | |||
According to Yuji Kando and Shigefumi Hindo, the developers for the ''Pikmin'' series first used the term "dandori" in a narrow sense during the development of {{p3}}. They used it internally to describe efficiency and task management in a ''Pikmin'' context, mostly in {{p1}}. ''Pikmin 3''{{'s}} [[Mission Mode]] was fundamentally meant to serve as a place for players to train up these skills.{{cite web|https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1|Ask the Developer Vol. 10, Pikmin 4—Part 1|Nintendo Official Site|retrieved={{date|24|October|2023}}}} Dandori Challenges and Dandori Battles are based directly on Mission Mode and [[Bingo Battle]]s respectively, but instead of keeping them as standalone modes, the developers chose to integrate them into ''Pikmin 4''{{'s}} [[Story Mode]] so that all players would be "sneakily" trained in dandori.{{cite web|https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-2|Ask the Developer Vol. 10, Pikmin 4—Part 2|Nintendo Official Site|retrieved={{date|24|October|2023}}}} | |||
The term dandori in a ''Pikmin'' context was first introduced by series creator Shigeru Miyamoto after ''Pikmin 4''{{'s}} reveal trailer, saying it is how the developers refer to the strategic planning of the series.{{cite youtube|UJ9Iz7HhU-I|h=0|m=30|s=28|of Miyamoto talking a bit about the game's new features|published={{date|13|September|2022}}|retrieved={{date|13|September|2022}}}} | |||
== Names in other languages == | |||
{{foreignname | |||
|Jap = ダンドリ | |||
|JapR = Dandori | |||
|JapM = - | |||
|JapN = Written as 段取り in the announcement trailer. | |||
|ChiTrad = 當多慮 | |||
|ChiTradR = Dāngduōlǜ | |||
|ChiTradM = Dandori | |||
|ChiSimp = 当多虑 | |||
|ChiSimpR = Dāngduōlǜ | |||
|ChiSimpM = Dandori | |||
|Dut = Dandori | |||
|DutM = - | |||
|Fra = Dandori | |||
|FraM = - | |||
|Ger = Dandori | |||
|GerM = - | |||
|Ita = Dandori | |||
|ItaM = - | |||
|Kor = 계획력 | |||
|KorR = Gyehoeng-nyeok | |||
|KorM = Planning Power | |||
|Spa = Dandori | |||
|SpaM = - | |||
|Por = Dandori | |||
|PorM = - | |||
|notes = y | |||
}} | |||
== References == | |||
{{refs}} |