Hole of Beasts: Difference between revisions

Added Cavegen maps.
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(Added Cavegen maps.)
 
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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Hole of Beasts sublevel 4.jpg
|image    = Hole of Beasts sublevel 4.jpg
|location  = Awakening Wood
|location  = Awakening Wood
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==Sublevel 1==
==Sublevel 1==
[[File:P2 Hole of Beasts Sublevel 1 Map.jpg|thumb|right|This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.]]
[[File:P2 Hole of Beasts Sublevel 1 Map.jpg|thumb|This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.]]


* '''Theme''': Soil
* '''Theme''': Soil
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The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. Only the [[Male Sheargrub]]s need defeating, as the others are harmless. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure.
The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. Only the [[Male Sheargrub]]s need defeating, as the others are harmless. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure.


{{cavegen|hob1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_1
|cave        = forest_1
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}


==Sublevel 2==
==Sublevel 2==
[[File:P2 Hole of Beasts Sublevel 2 Map.jpg|thumb|right|This is the layout for the second sublevel; again, it is always the same.]]
[[File:P2 Hole of Beasts Sublevel 2 Map.jpg|thumb|This is the layout for the second sublevel; again, it is always the same.]]


* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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** {{icon|Common Glowcap|y}} × 6
** {{icon|Common Glowcap|y}} × 6
** {{icon|Figwort|y}} (small brown) × 2
** {{icon|Figwort|y}} (small brown) × 2
** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 2
** {{icon|Egg|y}} × 2
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If 20 or more [[Purple Pikmin]] have been collected, the two [[Violet Candypop Bud]]s here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in [[Emergence Cave]] have been obtained twice or more. If that is the case, besides the two [[egg]]s that provide [[nectar]] and [[spray]], there is nothing to do here.
If 20 or more [[Purple Pikmin]] have been collected, the two [[Violet Candypop Bud]]s here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in [[Emergence Cave]] have been obtained twice or more. If that is the case, besides the two [[egg]]s that provide [[nectar]] and [[spray]], there is nothing to do here.


{{cavegen|hob2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_1
|cave        = forest_1
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}


==Sublevel 3==
==Sublevel 3==
[[File:P2 Hole of Beasts Sublevel 3 Map.jpg|thumb|right|Sublevel 3 has, again, a relatively similar layout each time.]]
[[File:P2 Hole of Beasts Sublevel 3 Map.jpg|thumb|Sublevel 3 has, again, a relatively similar layout each time.]]


* '''Theme''': Soil
* '''Theme''': Soil
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Take only Red Pikmin through into the next room and [[swarm]] them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the hole to the next sublevel.
Take only Red Pikmin through into the next room and [[swarm]] them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the hole to the next sublevel.


{{cavegen|hob3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_1
|cave        = forest_1
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}


==Sublevel 4==
==Sublevel 4==
[[File:P2 Hole of Beasts Sublevel 4 Map.jpg|thumb|right|This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.]]
[[File:P2 Hole of Beasts Sublevel 4 Map.jpg|thumb|This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.]]


* '''Theme''': Soil
* '''Theme''': Soil
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** {{icon|Luck Wafer|y}}
** {{icon|Luck Wafer|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Red Bulborb|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 1 (from the ground)
** {{icon|Mitite|y}} (group of 10) × 1 - 3 (0 - 2 from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
** {{icon|Fire geyser|y}} × 4
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{{listen|filename=HoB sub 3.ogg|title=}}
{{listen|filename=HoB sub 3.ogg|title=}}


Find the [[Red Bulborb]] and throw [[Purple Pikmin]] at it to defeat the enemy and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable treasure. Nearby is a [[Violet Candypop Bud]]; this one never disappears no matter how many Purples you possess.
Find the [[Bulborb|Red Bulborb]] and throw [[Purple Pikmin]] at it to defeat the enemy and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable treasure. Nearby is a [[Violet Candypop Bud]]; this one never disappears no matter how many Purples you possess.


In one of the alcoves not containing any of the [[egg]]s found here, there will be a swarm of [[Mitite]]s that reveal themselves before scuttling around. [[Throw]] your Purple Pikmin to defeat them in order to get, in some cases, much-needed [[nectar]]. After your scavenging is complete, proceed to the final sublevel of this cave.
In one of the alcoves not containing any of the [[egg]]s found here, there will be a swarm of [[Mitite]]s that reveal themselves before scuttling around. [[Throw]] your Purple Pikmin to defeat them in order to get, in some cases, much-needed [[nectar]]. After your scavenging is complete, proceed to the final sublevel of this cave.


{{cavegen|hob4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_1
|cave        = forest_1
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|-
|-
| 1
| 1
| {{icon|Red Bulborb|y}}
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| 1
| None
| None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
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The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax. This is the only enemy in the sublevel, and unlike later Empress Bulblaxes in the game, it does not produce [[Bulborb Larvae]], and it also has less health. To defeat it, throw Pikmin onto its head, and then whistle them to prevent them from being shaken off when necessary. Do not attempt to pursue it from the side though, as it has a dangerous rolling attack that can crush Pikmin. Once defeated, it will drop the [[Prototype Detector]], a treasure that will make finding other treasures much easier. Collect it and leave the cave via the [[geyser]].
The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax. This is the only enemy in the sublevel, and unlike later Empress Bulblaxes in the game, it does not produce [[Bulborb Larvae]], and it also has less health. To defeat it, throw Pikmin onto its head, and then whistle them to prevent them from being shaken off when necessary. Do not attempt to pursue it from the side though, as it has a dangerous rolling attack that can crush Pikmin. Once defeated, it will drop the [[Prototype Detector]], a treasure that will make finding other treasures much easier. Collect it and leave the cave via the [[geyser]].


{{cavegen|hob5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_1
|cave        = forest_1
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}
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|JapM=Hole of Beasts
|JapM=Hole of Beasts
|SpaA=Sima de las Bestias
|SpaA=Sima de las Bestias
|SpaAM=Hole of the Beasts
|SpaAM=Chasm of the Beasts
|Ger=Höhle der Bestien
|Ger=Höhle der Bestien
|GerM=Cave of Beasts
|GerM=Cave of Beasts
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|Ita=Covo di Bestie
|Ita=Covo di Bestie
|ItaM=Lair of Beasts
|ItaM=Lair of Beasts
|ChiTrad=野獸洞穴
}}
}}


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{{Awakening Wood}}
{{Awakening Wood}}
{{Caves}}
{{p2 caves}}
[[Category:Hole of Beasts| ]]
[[Category:Hole of Beasts| ]]