Hole of Beasts

From Pikipedia
Jump to: navigation, search
Pikmin 2 icon.png
Hole of Beasts
Hole of Beasts sublevel 4.jpg
Location Awakening Wood
Sublevels 5
Treasures 6
Hazards Fire icon.png
Obstacles None

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Hole of Beasts (けだものの穴?, lit.: "Hole of Beasts") is one of the first caves that the player will likely go in first in the Awakening Wood, and is slightly harder and deeper than the Emergence Cave, but still very easy. This cave's potential hazard is the element of fire, and its boss is an Empress Bulblax: the only one in the game not to give birth to Bulborb Larvae. In this cave, there are 1,100 Pokos worth of treasure.

How to reach[edit]

Location of the cave.

Near the landing site is a pair of Burgeoning Spiderworts bearing ultra-spicy berries. Beyond is a Cloaking Burrow-Nit and Creeping Chrysanthemum. Following the path both are on and turning right leads to the cave, located in the spot where the Extraordinary Bolt was found in Pikmin.

Like the Emergence Cave, very few Pikmin are likely available to you, and your squad is thus equally limited. Bringing all Purple Pikmin available to you, and filling the remainder of your squad with as many Red Pikmin as you are allowed is recommended.

Notes

Ship's dialogs

Krrzt! Bzzrrt! Biological sensors are reacting violently. The readings are ominous.

A beast of unknown power lurks in these depths. A large Pikmin group would be reassuring.

My sound sensors are picking up hostile roars of many beasts. Expect dangerous encounters.

Sensors are also showing extreme heat pockets. You may need flame-resistant Pikmin...

But my sensors indicate no such data! Are my records incomplete?

Sublevel 1[edit]

This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_1
(?) Enemy maximum 10
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_units_cent3_tsuchi.txt
(?) Light file normal_light_lv0.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi
Circular room with 4 exits


Excerpt of the level's music

Problems listening to the file? See media help.

The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the room after the landing site. There are roughly equal numbers of both genders; only the males need defeating. Once that has been done, it is time to retrieve the Stone of Glory, the sublevel's only treasure.

Sublevel 2[edit]

This is the layout for the second sublevel; again, it is always the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_1
(?) Enemy maximum 2
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 100
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_units_cent2_tsuchi.txt
(?) Light file muraon_light_lv2.ini
(?) Background None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent2_4_tsuchi
Long corridor Circular room with 4 exits


If 20 or more Purple Pikmin have been collected, the two Violet Candypop Buds here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in Emergence Cave have been obtained twice or more. If that is the case, besides the two eggs that provide nectar and spray, there is nothing to do here.

Sublevel 3[edit]

Sublevel 3 has, again, a relatively similar layout each time.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_1
(?) Enemy maximum 14
(?) Item maximum 2
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_ABE_norhiba_blkhiba_tsuchi.txt
(?) Light file normal_light_lv2.ini
(?) Background None
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_hiba_tsuchi
room_block1_3_hiba_tsuchi
Circular room with 1 exit Room with hole in wall


Problems listening to the file? See media help.

This sublevel has no enemies, but may be the first place where you are introduced to the game's most common hazard: fire. As long as you have at least 15 Red Pikmin, which should've been brought, this dungeon should pose no problems. If any Purple or other non-Red Pikmin catch on fire, just whistle them to save them.

Take only Red Pikmin through into the next room and swarm them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the entrance to the next sublevel.

Sublevel 4[edit]

This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_1
(?) Enemy maximum 6
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_ABE_mid1_nor3_tsuchi.txt
(?) Light file normal_light_lv3.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north3_1_tsuchi
Room with 6 exits Room with long dead end


Problems listening to the file? See media help.

Find the Red Bulborb, where its location may vary, and pound it with Purple Pikmin to vanquish the beast and get the Dream Architect. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece. Nearby is a Violet Candypop Bud; luckily, this one never disappears no matter how many Purples you possess.

In one of the alcoves not containing any of the eggs found here, there will be a swarm of Mitites that reveal themselves before scuttling around. Throw your Purple Pikmin to defeat them in order to get, in some cases, much-needed nectar. After your thorough scavenging is complete, proceed to the final sublevel of this cave.

Sublevel 5[edit]

The imprint on the floor at the start of sublevel 5.
This is the layout for the last (fifth) sublevel in the Hole of Beasts. The way the land is distributed will always remain the same.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name forest_1
(?) Enemy maximum 1
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 1
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole Yes
(?) Unit file 1_units_boss_tsuchi.txt
(?) Light file qchap_light.ini
(?) Background None
Cave units (?)
room_boss_1_tsuchi
Empress Bulblax arena


The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax; as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one, though, out of the several you are yet to see, does not produce the small, aggravating vermin known as Bulborb Larvae. If you know what these are beforehand, you should be relieved that you will not find them in this sublevel.

Just follow the instructions on how to defeat it here, and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally.

However, do not attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off it and landing right in the path of the Empress, enabling it to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed.

Should you be standing in its track, you will still have time to swarm your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the Prototype Detector. This device allows you to unlock the Treasure Gauge, a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese けだものの穴?
Keda Mono no Ana
Hole of Beasts
French Gîte des Bêtes Gite of Beasts
German Höhle der Bestien Cave of Beasts
Italian Covo di Bestie Lair of Beasts
Spanish (NoA) Sima de las Bestias Hole of the Beasts

See also[edit]