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{{stub|Add a guide for each sublevel.}} | {{stub|Add a guide for each sublevel.}} | ||
The '''Green Hole''' is the fifth level | The '''Green Hole''' is the fifth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the first sublevel. This level holds many species of Bulborb on the second sublevel. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | * '''Theme''': Concrete | ||
*'''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
*'''Time''': 85 (170 seconds) | * '''Time''': 85 (170 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|Red Pikmin|y}} × 10 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 10 (leaf) | ||
**{{icon|Yellow Pikmin|y}} × 10 (leaf) | ** {{icon|Yellow Pikmin|v=P2|y}} × 10 (leaf) | ||
**{{icon|Blue Pikmin|y}} × 10 (leaf) | ** {{icon|Blue Pikmin|v=P2|y}} × 10 (leaf) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Crystal King|y}} × 1 | ** {{icon|Crystal King|y}} × 1 | ||
**{{icon|Spouse Alert|y}} × 1 | ** {{icon|Spouse Alert|y}} × 1 | ||
**{{icon|Tear Stone|y}} × 2 (inside | ** {{icon|Tear Stone|y}} × 2 (inside Bulbmin) | ||
**{{icon|The Key|y}} × 1 | ** {{icon|The Key|y}} × 1 | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Bulbmin|y}} × 2 ( | ** {{icon|Bulbmin|y}} × 2 | ||
*'''Obstacles''': | ** {{icon|Mitite|y}} (group of 10) × 0 - 8 (from eggs) | ||
**None | * '''Obstacles''': | ||
*''' | ** None | ||
**None | * '''Vegetation''': | ||
*'''Others''': | ** None | ||
**{{icon|Egg|y}} × 8 | * '''Others''': | ||
** {{icon|Egg|y}} × 8 | |||
{{cavegen|gh1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_LeafChappy | |cave = ch_ABEM_LeafChappy | ||
Line 65: | Line 67: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Bulbmin|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Egg|y}} | |||
| 8 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 3 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 4 | |||
| {{icon|Crystal King|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 5 | |||
| {{icon|Spouse Alert|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Tiles | * '''Theme''': Tiles | ||
*'''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
*'''Time''': +100 (+200 seconds) | * '''Time''': +100 (+200 seconds) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Disguised Delicacy|y|v=TH}} × 1 | ** {{icon|Disguised Delicacy|y|v=TH}} × 1 | ||
**{{icon|Insect Condo|y|v=TH}} × 1 | ** {{icon|Insect Condo|y|v=TH}} × 1 | ||
**{{icon|Love Sphere|y}} × 1 (inside | ** {{icon|Love Sphere|y}} × 1 (inside Snow Bulborb) | ||
**{{icon|Mirth Sphere|y}} × 1 (inside | ** {{icon|Mirth Sphere|y}} × 1 (inside Dwarf Orange Bulborb) | ||
**{{icon|Omniscient Sphere|y}} × 1 (inside | ** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb) | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|The Key|y}} × 1 (inside Fiery Bulblax) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Dwarf Orange Bulborb|y}} × 1 | ** {{icon|Dwarf Orange Bulborb|y}} × 1 | ||
**{{icon|Dwarf | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | ||
**{{icon|Fiery Bulblax|y}} × 1 | ** {{icon|Fiery Bulblax|y}} × 1 | ||
**{{icon|Snow Bulborb|y}} × 1 | ** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | ||
*'''Obstacles''': | ** {{icon|Snow Bulborb|y}} × 1 | ||
**None | * '''Obstacles''': | ||
*''' | ** None | ||
**None | * '''Vegetation''': | ||
*'''Others''': | ** None | ||
**{{icon|Egg|y}} × 1 | * '''Others''': | ||
** {{icon|Egg|y}} × 1 | |||
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | |||
{{cavegen|gh2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_LeafChappy | |cave = ch_ABEM_LeafChappy | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
{{ | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Bulblax|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 3 | |||
| {{icon|Insect Condo|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 4 | |||
| {{icon|Disguised Delicacy|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Snow Bulborb|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| - | |||
| {{icon|Love Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Trivia== | ==Trivia== | ||
*On the second sublevel, the enemies (except for the [[Fiery Bulblax]]) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Dwarf Blue Bulborb]]") carries a blue marble, and the Snow Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Yellow Bulborb]]") carries a yellow marble. | * On the second sublevel, the enemies (except for the [[Fiery Bulblax]]) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Dwarf Blue Bulborb]]") carries a blue marble, and the Snow Bulborb ("[[Pikmin 2 prerelease information#Early Bulborbs|Yellow Bulborb]]") carries a yellow marble. | ||
==Names in other languages== | ==Names in other languages== | ||
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|FraA=Trou vert | |FraA=Trou vert | ||
|FraAM=Green hole | |FraAM=Green hole | ||
|FraE=Trou Vert | |||
|FraEM=Green Hole | |||
|Ger=Das grüne Loch | |||
|GerM=The green Hole | |||
|Ita=Foro verde | |||
|ItaM=Green hole | |||
}} | }} | ||
{{CM}} | {{CM}} |