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Green Hole

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Green Hole
Green Hole.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add a guide for each sublevel.

The Green Hole is the fifth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. The level difficulty is average, and it is possible to collect 20 small Bulbmin in the first sublevel. This level holds many species of Bulborb on the second sublevel.

Sublevel 1[edit]

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 10
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) f010 (none)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulbmin icon.png Bulbmin 2 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 1
2 Egg icon.png Egg 8 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
3 The Key icon.png The Key 1 None Treasure spots
4 Crystal King icon.png Crystal King 1 None Treasure spots
5 Spouse Alert icon.png Spouse Alert 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

See also: Fiery Bulblax strategy.
Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_vs_drypool_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) f010 (none)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_drypool5x5_5_tile
Room with waterless pool
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax icon.png Fiery Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Dwarf Bulborb icon.png Dwarf Red Bulborb 1 None "Hard" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 2
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
3 Insect Condo TH icon.png Insect Condo 1 None Treasure spots
4 Disguised Delicacy TH icon.png Disguised Delicacy 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
5 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 1 None Dead ends
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 5
6 Snow Bulborb icon.png Snow Bulborb 1 None Dead ends
- Love Sphere icon.png Love Sphere Carried inside entry with ID 6
7 Egg icon.png Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia[edit]

  • On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb ("Dwarf Blue Bulborb") carries a blue marble, and the Snow Bulborb ("Yellow Bulborb") carries a yellow marble.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese グリーンホール? Green Hole
Flag of Québec French (NoA) Trou vert Green hole
Flag of France French (NoE) Trou Vert Green Hole
Flag of Germany German Das grüne Loch The green Hole
Flag of Italy Italian Foro verde Green hole
Flag of Mexico Spanish (NoA) Gruta Verde Green Grotto