Pikmin 2

Green Hole

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Green Hole
A group of Pikmin carrying a Bulbmin corpse in Green Hole.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
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P2 challenge mode dot.png
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Blue Pikmin 10
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Green Hole (グリーンホール?, lit.: "Green Hole") is the fifth level in Pikmin 2's Challenge Mode, and is automatically unlocked with the mode. A noticeable step up in difficulty compared to the levels preceding it, it contains various types of Bulborbs, including two Bulbmin on the first sublevel.

Sublevel 1[edit]

Sublevel 1 of the Green Hole Challenge Mode stage from Pikmin 2.
The first sublevel of the Green Hole.

Be on guard as the level begins; in all likelihood, you'll immediately be assailed by two Bulbmin. Don't waste your ultra-bitter spray on them – it's much better used on the Fiery Bulblax in the next sublevel. Attacking the Bulbmin from behind should be effective provided you catch them off-guard. If you're going for a pink flower, consider punching them to death to keep the Pikmin out of harm's way.

The Key is out in the open, but you'll likely have to defeat both adult Bulbmin before it can safely be carried back. The 20 Bulbmin you'll gain from this are extremely useful on the next sublevel – make sure you defeat both adult Bulbmin before you leave.

There are numerous eggs here. Break all of them before you leave as well – you'll be able to flower your army from the nectar, and if you're lucky, you might even get an extra spray or two to take into the next sublevel, making the next battle much easier.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 10
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) f010 (none)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulbmin Bulbmin 2 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 1
2 Egg Egg 8 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
3 The Key The Key 1 None Treasure spots
4 Crystal King Crystal King 1 None Treasure spots
5 Spouse Alert Spouse Alert 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

Sublevel 1 of the Green Hole Challenge Mode stage from Pikmin 2.
The second sublevel of the Green Hole.
See also: Fiery Bulblax strategy.

This floor has a handful of various types of Dwarf Bulborbs, as well as a Fiery Bulblax – the sublevel's biggest threat, which also has The Key. Kill the various Dwarf Bulborbs first to ensure they don't interfere with the battle. If you still have your ultra-bitter spray, hit the Fiery Bulblax with it, spray ultra-spicy spray on your Red Pikmin and Bulbmin, and attack.

If you want to go for a high score, you'll need to kill every Dwarf Bulborb variant, as each one drops a treasure. The other two treasures on the sublevel are simply out in the open.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_vs_drypool_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) f010 (none)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_drypool5x5_5_tile
Room with waterless pool
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax Fiery Bulblax 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Bulborb Dwarf Red Bulborb 1 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
3 Insect Condo Insect Condo 1 None Treasure spots
4 Disguised Delicacy Disguised Delicacy 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
5 Dwarf Orange Bulborb Dwarf Orange Bulborb 1 None Dead ends
- Mirth Sphere Mirth Sphere Carried inside entry with ID 5
6 Snow Bulborb Snow Bulborb 1 None Dead ends
- Love Sphere Love Sphere Carried inside entry with ID 6
7 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia[edit]

  • The Dwarf Bulborb variants on the second sublevel drop marbles correlating with their color. While the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb and Snow Bulborb will drop a blue and yellow marble respectively; these two enemies were originally intended to be blue and yellow Bulborbs, according to their internal names, making this oddity a potential holdover from early in Pikmin 2's development.

Names in other languages[edit]

The following article or section needs help from someone who can translate Chinese/Dutch text.

Language Name Meaning
Flag of Japan Japanese グリーンホール?
Gurīn Hōru
Green Hole
Flag of the Republic of China (Taiwan) Chinese
(traditional)
綠色大廳
Flag of China Chinese
(simplified)
绿色大屁
Flag of the Netherlands Dutch Groene grot
Flag of Québec French (NoA) Trou vert Green hole
Flag of France French (NoE) Trou Vert Green Hole
Flag of Germany German Das grüne Loch The green Hole
Flag of Italy Italian Foro verde Green hole
Flag of South Korea Korean 그린 홀
geulin hol
Green Hole
Flag of Spain Spanish Gruta Verde Green Grotto

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from August 1st, 2025 to October 1st, 2025.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.