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(Added Cavegen links.) |
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
* '''Time''': 85 (170 seconds) | * '''Time''': 85 (170 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 10 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 10 (leaf) | ||
** {{icon|Yellow Pikmin|y}} × 10 (leaf) | ** {{icon|Yellow Pikmin|v=P2|y}} × 10 (leaf) | ||
** {{icon|Blue Pikmin|y}} × 10 (leaf) | ** {{icon|Blue Pikmin|v=P2|y}} × 10 (leaf) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Crystal King|y}} × 1 | ** {{icon|Crystal King|y}} × 1 | ||
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** {{icon|Egg|y}} × 8 | ** {{icon|Egg|y}} × 8 | ||
{{cavegen|gh1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_LeafChappy | |cave = ch_ABEM_LeafChappy | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* '''Time''': +100 (+200 seconds) | * '''Time''': +100 (+200 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
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* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Dwarf Orange Bulborb|y}} × 1 | ** {{icon|Dwarf Orange Bulborb|y}} × 1 | ||
** {{icon|Dwarf | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | ||
** {{icon|Fiery Bulblax|y}} × 1 | ** {{icon|Fiery Bulblax|y}} × 1 | ||
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | ** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | ||
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{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | {{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | ||
{{cavegen|gh2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_ABEM_LeafChappy | |cave = ch_ABEM_LeafChappy | ||
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|- | |- | ||
| 2 | | 2 | ||
| {{icon|Dwarf | | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | ||
| 1 | | 1 | ||
| None | | None | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Trivia== | ==Trivia== | ||
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|FraE=Trou Vert | |FraE=Trou Vert | ||
|FraEM=Green Hole | |FraEM=Green Hole | ||
|Ger=Das grüne Loch | |||
|GerM=The green Hole | |||
|Ita=Foro verde | |||
|ItaM=Green hole | |||
}} | }} | ||
{{CM}} | {{CM}} |