Brawny Abyss: Difference between revisions

3,829 bytes added ,  1 month ago
Added Cavegen links.
mNo edit summary
(Added Cavegen links.)
 
(24 intermediate revisions by 12 users not shown)
Line 6: Line 6:
|spicy=1
|spicy=1
|blue=50
|blue=50
|bluem=f
|gridcol=2
|gridcol=2
|gridrow=2
|gridrow=2
}}
}}
{{guide}}
{{guide}}
'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]].
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Metal
* '''Theme''': Metal
*'''Time''': 130 (260 seconds)
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Time''': 130 (260 seconds)
**{{icon|Adamantine Girdle|y}} × 1
* '''Starting Pikmin''':
**{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog)
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**{{icon|Mirth Sphere|y}} × 3 (inside the Snow Bulborbs)
* '''Treasures''':
**{{icon|Spirit Flogger|y}} × 1
** {{icon|Adamantine Girdle|y}} × 1
**{{icon|Superstrong Stabilizer|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Armored Cannon Beetle Larva)
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs)
*'''Enemies''':
** {{icon|Spirit Flogger|y}} × 1 (partially buried)
**{{icon|Armored Cannon Beetle Larva|y}} (stationary) × 1
** {{icon|Superstrong Stabilizer|y}} × 1
**{{icon|Fiery Blowhog|y}} × 1
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva)
**{{icon|Snow Bulborb|y}} × 3
* '''Enemies''':
*'''Obstacles''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1
**None
** {{icon|Fiery Blowhog|y}} × 1
*'''Plants''':
** {{icon|Snow Bulborb|y}} × 3
**{{icon|Glowstem|y}} (green) × 5
* '''Obstacles''':
**{{icon|Glowstem|y}} (red) × 5
** None
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** None


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
{{cavegen|ba1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 42: Line 47:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_nor_tekiF_metal.txt
|unitfile    = 2_units_nor_tekiF_metal.txt
Line 48: Line 54:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Superstrong Stabilizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
==Sublevel 2==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs)
** {{icon|Massage Girdle|y}} × 1
** {{icon|Omega Flywheel|y}} × 1 (partially buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle)
* '''Enemies''':
** {{icon|Decorated Cannon Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 3
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 2


==Sublevel 2==
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
*'''Theme''': Metal
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog)
**{{icon|Love Sphere|y}} × 3 (inside the Dwarf Orange Bulborbs)
**{{icon|Massage Girdle|y}} × 1
**{{icon|Omega Flywheel|y}} × 1
**{{icon|Repair Juggernaut|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Decorated Cannon Beetle)
*'''Enemies''':
**{{icon|Decorated Cannon Beetle|y}} × 1
**{{icon|Dwarf Orange Bulborb|y}} × 3
**{{icon|Fiery Blowhog|y}} × 1
*'''Obstacles''':
**None
*'''Plants''':
**{{icon|Glowstem|y}} (green) × 5
**{{icon|Glowstem|y}} (red) × 5
*'''Others''':
**{{icon|Egg|y}} × 2 (in dead ends)


{{cavegen|ba2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 94: Line 179:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid1_nor22_metal.txt
|unitfile    = 2_units_mid1_nor22_metal.txt
Line 100: Line 186:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
}}
 
{{sublevel units
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Iron Man's Hole
|SpaA=Abismo Corpulento
|SpaA=Abismo Corpulento
|SpaAM=Corpulent Abyss
|SpaAM=Corpulent Abyss
|FraA=Abîme de fer
|FraAM=Iron abyss
|FraE=Abîme de fer
|FraEM=Iron abyss
|Ger=Abgrund der Kämpfer
|GerM=Abyss of Fighters
|Ita=Abissi infernali
|ItaM=Infernal abysses
}}
}}


{{CM}}
{{CM}}