Brawny Abyss

From Pikipedia
Pikmin 2 icon.png
Brawny Abyss
Brawny Abyss.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MUKI_metal
(?) Enemy maximum 5
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 2_units_nor_tekiF_metal.txt
(?) Light file metal_light_cha.ini
(?) Background test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x4_tekiF_3_metal
room_north_1_metal
Room with raised blue edge Circular room with 1 exit


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing GCN A.png / Wiimote A.png at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MUKI_metal
(?) Enemy maximum 5
(?) Item maximum 3
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_units_mid1_nor22_metal.txt
(?) Light file metal_light_cha.ini
(?) Background build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_metal
room_north2x2_1_metal
Long room with 6 exits T-shaped room


The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese 鉄人の穴? Iron Man's Hole
Flag of Quebec.svg French (NoA) Abîme de fer Iron abyss
Flag of Mexico.svg Spanish (NoA) Abismo Corpulento Corpulent Abyss