Brawny Abyss: Difference between revisions

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{{guide}}
{{guide}}
'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Metal
* '''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Time''': 130 (260 seconds)
* '''Time''': 130 (260 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Blue Pikmin|y}} × 50 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Adamantine Girdle|y}} × 1
** {{icon|Adamantine Girdle|y}} × 1
**{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog)
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
**{{icon|Mirth Sphere|y}} × 3 (inside the Snow Bulborbs)
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs)
**{{icon|Spirit Flogger|y}} × 1
** {{icon|Spirit Flogger|y}} × 1 (partially buried)
**{{icon|Superstrong Stabilizer|y}} × 1
** {{icon|Superstrong Stabilizer|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Armored Cannon Beetle Larva)
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva)
*'''Enemies''':
* '''Enemies''':
**{{icon|Armored Cannon Beetle Larva|y}} (stationary) × 1
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1
**{{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
**{{icon|Snow Bulborb|y}} × 3
** {{icon|Snow Bulborb|y}} × 3
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (green) × 5
**{{icon|Glowstem|y}} (red) × 5
** {{icon|Glowstem|y}} (red) × 5
*'''Others''':
* '''Others''':
**None
** None


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
{{cavegen|ba1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Superstrong Stabilizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
==Sublevel 2==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs)
** {{icon|Massage Girdle|y}} × 1
** {{icon|Omega Flywheel|y}} × 1 (partially buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle)
* '''Enemies''':
** {{icon|Decorated Cannon Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 3
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 2


==Sublevel 2==
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|Crystallized Telepathy|y}} × 1 (inside the Fiery Blowhog)
**{{icon|Love Sphere|y}} × 3 (inside the Dwarf Orange Bulborbs)
**{{icon|Massage Girdle|y}} × 1
**{{icon|Omega Flywheel|y}} × 1
**{{icon|Repair Juggernaut|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Decorated Cannon Beetle)
*'''Enemies''':
**{{icon|Decorated Cannon Beetle|y}} × 1
**{{icon|Dwarf Orange Bulborb|y}} × 3
**{{icon|Fiery Blowhog|y}} × 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Glowstem|y}} (green) × 5
**{{icon|Glowstem|y}} (red) × 5
*'''Others''':
**{{icon|Egg|y}} × 2 (in dead ends)


{{cavegen|ba2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 119: Line 200:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraA=Abîme de fer
|FraA=Abîme de fer
|FraAM=Iron abyss
|FraAM=Iron abyss
|FraE=Abîme de fer
|FraEM=Iron abyss
|Ger=Abgrund der Kämpfer
|GerM=Abyss of Fighters
|Ita=Abissi infernali
|ItaM=Infernal abysses
}}
}}


{{CM}}
{{CM}}