10,027
edits
Greenpickle (talk | contribs) No edit summary |
(Added Cavegen links.) |
||
(47 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox challenge | {{infobox challenge | ||
|image=Cavernous Abyss.jpg | |image=Cavernous Abyss.jpg | ||
|size= | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|white=25 | |white=25 | ||
|spicy=2 | |spicy=2 | ||
| | |gridcol=5 | ||
|gridrow=3 | |||
}} | }} | ||
The '''Cavernous Abyss''' is | {{guide}} | ||
The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring. | |||
==Sublevel 1== | ==Sublevel 1== | ||
== | * '''Theme''': Concrete | ||
* | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* | * '''Time''': 200 (400 seconds) | ||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf) | |||
** {{icon|White Pikmin|v=P2|y}} × 25 (leaf) | |||
* '''Treasures''': | |||
** {{icon|Fortified Delicacy|y}} × 1 (fully buried) | |||
** {{icon|Olimarnite Shell|y}} × 1 (fully buried) | |||
** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils) | |||
** {{icon|Regal Diamond|y}} × 1 (fully buried) | |||
** {{icon|The Key|y}} × 1 (inside Raging Long Legs) | |||
* '''Enemies''': | |||
** {{icon|Munge Dweevil|y}} × 3 | |||
** {{icon|Raging Long Legs|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 4 | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}} | |||
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around. | |||
=== | {{cavegen|ca1}} | ||
{{sublevel technical | |||
|cave = ch_MUKI_bigfoot | |||
|enemymax = 5 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_Oashi_s_yuko_conc.txt | |||
|lightfile = normal_light_lv0.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_Oashi8x9_s_conc|'''Large circular room with 1 exit''' | |||
|room_yukoana1_5x3_2_tile|'''Corridor with 6 tubes''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Raging Long Legs|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Munge Dweevil|y}} | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Regal Diamond|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Olimarnite Shell|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Fortified Delicacy|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Big hole? | |||
|SpaA=Abismo Cavernoso | |||
|SpaAM=Cavernous Abyss | |||
|FraA=Fonds insondables | |||
|FraAM=Unfathomable depths | |||
|FraE=Fonds Insondables | |||
|FraEM=Unfathomable Depths | |||
|Ger=Kluft der Kavernen | |||
|GerM=Gap of Caverns | |||
|Ita=Abissi intricati | |||
|ItaM=Intricate abysses | |||
}} | |||
{{CM}} | {{CM}} |