Hazard Training: Difference between revisions

Added Cavegen links.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
(Added Cavegen links.)
 
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 25 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Crystal Clover|y}} × 1
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** {{icon|Unknown Merit|y}} × 1
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
* '''Enemies''':
** {{icon|Caustic Dweevil|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
** {{icon|Dwarf Red Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
** {{icon|Fire geyser|y}} × 7
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Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.


{{cavegen|ht1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
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|-
|-
| 4
| 4
| {{icon|Dwarf Red Bulborb|y}}
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| 4
| None
| None
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|-
|-
| 6
| 6
| {{icon|Caustic Dweevil|y}}
| {{icon|Hydro Dweevil|y}}
| 1
| 1
| Falls from the sky
| Falls from the sky
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +200 (+400 seconds)
* '''Time''': +200 (+400 seconds)
* '''Treasures''':
* '''Treasures''':
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** {{icon|Unknown Merit|y}} × 1
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
* '''Enemies''':
** {{icon|Caustic Dweevil|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
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The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.


{{cavegen|ht2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
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|-
|-
| 8
| 8
| {{icon|Caustic Dweevil|y}}
| {{icon|Hydro Dweevil|y}}
| 1
| 1
| Falls from the sky
| Falls from the sky
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraA=Camp périlleux
|FraA=Camp périlleux
|FraAM=Perilous camp
|FraAM=Perilous camp
|FraE=Camp Périlleux
|FraEM=Perilous Camp
|SpaA=Circuito de Riesgo
|SpaAM=Risk Circuit
|Ger=Risikotraining
|GerM=Risky Training
|Ita=Esercizi pericolosi
|ItaM=Dangerous exercises
}}
}}


{{CM}}
{{CM}}