Music in Pikmin 4: Difference between revisions

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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
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These are small gestures that reappear throughout the game suggesting ideas or setting moods.
These are small gestures that reappear throughout the game suggesting ideas or setting moods.


{| style="width: 100%"
{| class="responsive-col" style="width:100%"
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
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|name = Title screen
|name = Title screen
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|internal= 806003557.wem
|header = y
|header = y
}}
}}
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard.
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.


{{clear}}
{{clear}}
{{Infobox track
|name = Dandori Challenge results
|link = https://youtube.com/watch?v=SG7U1c2pVCA
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] track from {{p2}}.
{{Clear}}
{{Infobox track
|name = End Results
|link = https://youtu.be/XL7LwGVvFNg
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
{{Clear}}
{{Infobox track
|name = View
|link = https://youtu.be/Fx0EtD4P9SA
|header = y
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.
{{clear}}
{{Infobox track
|name = End Results (Olimar's Shipwreck Tale)
|link = https://youtu.be/KPYBz06cQAE
|header = y
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.


==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Red Pikmin discovered
|name = Red Pikmin discovered
|internal = 797371819.wem
|header = y
|header = y
}}
}}
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each version of the discovery theme is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on a instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.  
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
{{clear}}
 
{{infobox track
|name = New Pikmin type discovered (loop)
|internal = 833756281.wem
|header = y
}}
Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Ice Pikmin discovered
|name = Ice Pikmin discovered
|internal = 251711324.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Yellow Pikmin discovered
|name = Yellow Pikmin discovered
|internal = 85259862.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Blue Pikmin discovered
|name = Blue Pikmin discovered
|internal = 892950229.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Purple Pikmin discovered
|name = Purple Pikmin discovered
|internal = 329576732.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = White Pikmin discovered
|name = White Pikmin discovered
|internal = 145179906.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Rock Pikmin discovered
|name = Rock Pikmin discovered
|internal = 684496223.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Winged Pikmin discovered
|name = Winged Pikmin discovered
|internal = 816165473.wem
|header = y
|header = y
}}
}}
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an ending trill.
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Glow Pikmin discovered
|name = Glow Pikmin discovered
|internal =
|header = y
|header = y
}}
}}
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, though a glockenspiel is kept in this version since the Glow Pikmin are still a very helpful type of Pikmin. A theremin is also present, playing upon their ghost-like appearance.
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = New Pikmin type discovered
|name = Enter cave
|internal = 279313891.wem
|header = y
|header = y
}}
}}
Heard right after any of the Pikmin discovery themes. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{Clear}}


{{infobox track
{{Infobox track
|name = Enter cave
|name = The Sage Leaf
|link = https://youtube.com/watch?v=snIRzCGv6tM
|header = y
|header = y
}}
}}
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.
 
{{clear}}


==Areas==
==Areas==
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|header = y
|header = y
}}
}}
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.  
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.


{{clear}}
{{clear}}
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{{clear}}
{{clear}}
==Caves==
{{Clear}}


==Bosses==
==Bosses==
{{stub|section=y}}
{{infobox track
{{infobox track
|name = Boss battle (Olimar)
|name = Boss battle (Olimar)
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|header = y
|header = y
}}
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}.
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}, itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{P2}}.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Boss battle (drumline)
|name = Boss battle (drumline)
|link = https://www.youtube.com/watch?v=g1N12cPx6eM
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|header = y
|header = y
}}
}}
A boss battle theme often used for bosses found aboveground. This song is actually a drumline; it is makes use of various percussion instruments from a marching band, and it is organized precisely like one. Normally, chromatic instruments are totally absent in the main theme; however, every creature that uses this boss theme adds an extra instrument to the music that is characteristic of the creature; the [[Porquillion]], for example, features a {{w|thumb piano}} to the music. When the boss is defeated, a "boss defeated" cue plays.
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
 
For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, certain creatures will add specific instruments to the music.
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.


{{clear}}
{{clear}}
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|composer = Kazumi Totaka
|composer = Kazumi Totaka
}}
}}
This theme can only be heard when battling the [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to the [[Music in Pikmin 2#Giant Breadbug|theme heard in ''Pikmin 2'']]. Unlike in ''Pikmin 2'' however, the theme will stop playing after both Giant Breadbugs have been defeated.
This theme can only be heard when battling the two [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Waterwraith appears
|name = Waterwraith appears
|link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06)
|link = https://youtu.be/X2QhOjwh544
|header = y
|header = y
}}
}}
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Waterwraith attacks
|name = Waterwraith attacks
|link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:40)
|link = https://youtu.be/0OnH5vKG4_0
|header = y
|header = y
}}
}}
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time.
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.


{{clear}}
{{clear}}
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|header = y
|header = y
}}
}}
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.


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==Olimar's Shipwreck Tale==
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
{{Infobox track
{{Infobox track
|name = Serene Shores (Olimar)
|name = Sun-Speckled Terrace (Olimar's Shipwreck Tale)
|internal=748301629.wem
|link = https://youtu.be/Rt0KjHZlfhE
|links = https://youtu.be/51nShwgQWhs
|header = y
|header = y
}}
}}
The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent to [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together.
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'' however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
 
{{clear}}
{{Infobox track
|name = Blossoming Arcadia (Olimar's Shipwreck Tale)
|internal = 763938080.wem
|link = https://youtu.be/tpN2DXo6K30
|links = https://youtu.be/d3-vB8JqjTk
|header = y
}}
The theme for [[Blossoming Arcadia]] is reminiscent of [[The Forest of Hope]]'s main theme from ''Pikmin''.
 
{{clear}}
 
{{Infobox track
|name = Serene Shores (Olimar's Shipwreck Tale)
|internal = 349004147.wem
|link = https://youtu.be/cxwZw9iEvDU
|links = https://youtu.be/zNu3_M9vkb8
|header = y
}}
The theme for the [[Serene Shores]] is reminiscent of [[The Distant Spring]]'s main theme from ''Pikmin'', using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[#Serene Shores|story mode theme]], as if both tracks are being mixed together.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Hero's Hideaway (Olimar)
|name = Hero's Hideaway (Olimar's Shipwreck Tale)
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|link = https://youtu.be/cVphsGNDMmM
|links = https://youtu.be/XqnxtNwvgPE
|internal = 988716588.wem
|header = y
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from ''Pikmin''.
 
{{clear}}
 
==Dandori Challenges==
 
{{Infobox track
|name = Dandori Challenge 1
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{Infobox track
|name = Dandori Challenge 2
|header = y
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
 
{{Clear}}
 
{{Infobox track
|name = Trial of the Sage Leaf
|link = https://youtube.com/watch?v=IZ2_v7UFHvU
|header = y
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.
 
{{Clear}}
 
==Dandori Battles==
{{Infobox track
|name = Dandori Battle 1 (toys)
|link = https://youtu.be/zJLMPMAlD0M
|header = y
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
 
{{Infobox track
|name = Dandori Battle 2 (sand)
|link = https://youtu.be/ejZoTySmzL0
|header = y
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages have a sandy aesthetic.
 
{{Infobox track
|name = Leafy Showdown
|link = https://youtu.be/qQ4kjvpMO_8
|header = y
|header = y
}}
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]].
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
 
{{Clear}}
 
== Enemy mixes ==
{{stub|section=y}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
 
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|-
|style="text-align:center"|{{icon|Doodlebug|v=P4||48px}}
|[[Doodlebug]]
|A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
|-
|style="text-align:center"|{{icon|Honeywisp|v=P4||48px}}
|[[Honeywisp]]
|Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
|-
|style="text-align:center"|{{icon|Iridescent Flint Beetle|v=P4||48px}}
|[[Iridescent Flint Beetle]]
|A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
|-
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the the release time of the synthesizer has been lengthened.
|}


{{clear}}
{{clear}}
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==Trivia==
==Trivia==
*When Pikmin are riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]] attack's theme, the [[Dandori Battle]] theme, the same humming from ''Pikmin 2'', or a new unique song.
*When the player is walking with Pikmin alone or while riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]]'s chase theme, the [[Leafy Showdown]] theme, the six note leitmotif of [[Pikmin 2]]'s title screen, and a new unique song.
 
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
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== See also ==
*[[Music in Pikmin]]
*[[Music in Pikmin 2]]