Seesaw block: Difference between revisions

113 bytes added ,  11 years ago
by 'current speedrun', it means the verified fastest time, not the least-days run. Reworded a bit
(→‎Glitch: not sure if this is somewhere else on the wiki, but might be a good idea to have it here anyway (though I think it could use a bit of rewording))
(by 'current speedrun', it means the verified fastest time, not the least-days run. Reworded a bit)
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==Glitch==
==Glitch==
There is a glitch that can teleport a [[Captain]] next to the ship. It is performed by having a [[Treasure Hoard|treasure]] return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. The glitch works in both ''Pikmin 2'' and ''[[New Play Control! Pikmin 2]]''.
There is a glitch that can teleport a [[captain]] next to the [[Hocotate Ship|ship]]. It is performed by having a [[Treasure Hoard|treasure]] return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. The glitch works in both ''Pikmin 2'' and ''[[New Play Control! Pikmin 2]]''.


It is used in the current speedrun, in the Awakening Wood. The player must trigger the "Blue Pikmin identified" cutscene, then walk over to the scales and fall through the scale to the left. After falling through, they will walk along the wall leading to the [[White Flower Garden]], and pass it slightly. Finally, the player runs towards the Blue Pikmin and will activate the [[Five-man_Napsack#Napsack|Napsack]] and if done successfully will have landed in the Blue Pikmin lake. To get out one must enter and exit a cave.
This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[7-day run]] possible. The player must trigger the "Blue Pikmin identified" cutscene, then walk over to the scales and fall through the one nearest the Blue Onion, landing on a floor beneath it. The next step is to walk along to the [[White Flower Garden]], go past it, and then towards the Blue Pikmin.  As the captain falls into the abyss, activate the [[Five-man_Napsack#Napsack|Napsack]], and if done successfully he will be placed in the Blue Pikmin lake. To get out one must enter and exit a cave with the other captain.


Later on in the Perplexing Pool:<ref>[http://speeddemosarchive.com/Pikmin2.html ''Pikmin 2'' speedrun at speeddemosarchives.com]</ref>,the speedrunner again performs the glitch, and the captain is placed on top of the stone structure behind the ship, where he walks around the side of the [[area]] and gains access to the [[Shower Room]] without demolishing the [[Hazard#Electricity|electric]] [[gate]]s before it.
In the current speedrun,<ref>[http://speeddemosarchive.com/Pikmin2.html ''Pikmin 2'' speedrun at speeddemosarchives.com]</ref> the runner uses the glitch in the Perplexing Pool: the captain is placed on top of the stone structure behind the ship, where he walks around the side of the [[area]] and gains access to the [[Shower Room]] without demolishing the [[Hazard#Electricity|electric]] [[gate]]s before it.


==See also==
==See also==
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