Leader: Difference between revisions

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Linked to Pluck.
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The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin (game)|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the {{button|gcn|Y|wii|-}} button. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin (game)|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the {{button|gcn|Y|wii|-}} button. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].


The leader is followed by Pikmin they have called out of the [[Onion]] or plucked, and by lone Pikmin they touch or whistle at. The leader can [[throw]] Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.
The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or whistle at. The leader can [[throw]] Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.


The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through punching. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through punching. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.