Menu: Difference between revisions

25 bytes added ,  9 years ago
Correct name.
m (Linked to Camera.)
(Correct name.)
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The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|A}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|A}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gcn|A}} also works in the GameCube version), a menu with three options appears: "Start", "Options" and "Challenge Mode", with the last one only being available after [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Save game selection|save game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].
After pressing the requested button (although {{button|gcn|A}} also works in the GameCube version), a menu with three options appears: "Start", "Options" and "Challenge Mode", with the last one only being available after [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Saved game selection|saved game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].


====''Pikmin 2''====
====''Pikmin 2''====
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After pressing the button (although {{button|gcn|A}} can also be pressed in the GameCube version), a menu with the following options appears:
After pressing the button (although {{button|gcn|A}} can also be pressed in the GameCube version), a menu with the following options appears:
*'''BEGIN''': Starts the game, by taking the player to the [[#Save game selection|save game selection menu]].
*'''BEGIN''': Starts the game, by taking the player to the [[#Saved game selection|saved game selection menu]].
*'''2-P BATTLE''': Enters the [[#2-Player Battle|2-Player Battle menu]].
*'''2-P BATTLE''': Enters the [[#2-Player Battle|2-Player Battle menu]].
*'''CHALLENGE MODE''': Enters the [[#Challenge Mode|Challenge Mode menu]], but only after it is unlocked in the main game mode.
*'''CHALLENGE MODE''': Enters the [[#Challenge Mode|Challenge Mode menu]], but only after it is unlocked in the main game mode.
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{{clear}}
{{clear}}
===Save game selection===
===Saved game selection===
This menu allows the player to select which save game to play on. There are three save games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a save game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[#Area selection|area selection]] screen in order to start a new day, unless they quit after entering a cave's sublevel or emerging from one. When the player chooses an empty save game, they start the story mode from beginning.
This menu allows the player to select which saved game to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[#Area selection|area selection]] screen in order to start a new day, unless they quit after entering a cave's sublevel or emerging from one. When the player chooses an empty saved game, they start the story mode from beginning.


This screen is similar between ''Pikmin'' and ''Pikmin 2''. There are three large bubbles in the center of the screen, with the day number of the respective save game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted save game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gcn|Y|wii|1}} to copy the currently highlighted save game onto another one, or {{button|gcn|X|wii|2}} to erase it.
This screen is similar between ''Pikmin'' and ''Pikmin 2''. There are three large bubbles in the center of the screen, with the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gcn|Y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gcn|X|wii|2}} to erase it.


In ''New Play Control! Pikmin'', the player can press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on, allowing them to retry from a specific day, provided the highlighted save game is in day 2 or beyond. In ''Pikmin 2'' for the GameCube, the number of treasures at the bottom of the screen appears as the currently collected total, followed by a slash and the total of treasures in the game – 201 (but only after the debt has been repaid).
In ''New Play Control! Pikmin'', the player can press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on, allowing them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. In ''Pikmin 2'' for the GameCube, the number of treasures at the bottom of the screen appears as the currently collected total, followed by a slash and the total of treasures in the game – 201 (but only after the debt has been repaid).


In ''Pikmin'' and ''Pikmin 2'', each save is referred to as "Ship's Log", but in the former, there is also a message on this screen that refers to them as "Data Files" ("Choose a Data File"), and an option on the [[#Pause|pause menu]] that refers to the concept as a "save". Finally, in ''Pikmin 3'', the save games are not given a term at all. Because of the lack of consensus and the existence of [[Data File]]s as items in ''Pikmin 3'', this menu is hence referred to as the "save game selection" menu.
In ''Pikmin'' and ''Pikmin 2'', each save is referred to as "Ship's Log", but in the former, there is also a message on this screen that refers to them as "Data Files" ("Choose a Data File"), and an option on the [[#Pause|pause menu]] that refers to the concept as a "save". Finally, in ''Pikmin 3'', the saved games are not given a term at all. Because of the lack of consensus and the existence of [[Data File]]s as items in ''Pikmin 3'', this menu is hence referred to as the "saved game selection" menu.


<gallery>
<gallery>
File:Pikmin save games.jpg|Save game selection in ''Pikmin''.
File:Pikmin save games.jpg|Saved game selection in ''Pikmin''.
File:Pikmin 2 save games.jpg|Save game selection in ''Pikmin 2''.
File:Pikmin 2 save games.jpg|Saved game selection in ''Pikmin 2''.
</gallery>
</gallery>


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====''Pikmin''====
====''Pikmin''====
[[File:Pikmin pause.jpg|thumb|right|Pause menu in ''Pikmin''.]]
[[File:Pikmin pause.jpg|thumb|right|Pause menu in ''Pikmin''.]]
This is a simple menu, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Save game selection|save game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[#Challenge Mode|Challenge Mode]] screen.
This is a simple menu, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Saved game selection|saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[#Challenge Mode|Challenge Mode]] screen.


In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
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====''Pikmin''====
====''Pikmin''====
[[File:Pikmin sunset screen.jpg|thumb|right|Sunset screen in ''Pikmin''.]]
[[File:Pikmin sunset screen.jpg|thumb|right|Sunset screen in ''Pikmin''.]]
The first screen to appear is a [[Olimar's Voyage Log|voyage log]] entry. After closing that, the analysis screen pops in. On the top-right corner, there is the current total of Pikmin. The top section of the screen contains a chart that demonstrates the change in Pikmin population over the course of the day, for each color. It also contains a bubble that says which day it is, and which [[#Save game selection|save game]] (named "Ship's Log") the player is playing under.
The first screen to appear is a [[Olimar's Voyage Log|voyage log]] entry. After closing that, the analysis screen pops in. On the top-right corner, there is the current total of Pikmin. The top section of the screen contains a chart that demonstrates the change in Pikmin population over the course of the day, for each color. It also contains a bubble that says which day it is, and which [[#Saved game selection|saved game]] (named "Ship's Log") the player is playing under.


The central section of the menu contains some birth and death statistics: it numbers how many Pikmin sprouted, died in battle and were left behind, both for the current day and in total throughout the story. The bottom section of the screen indicates how many Pikmin each [[Onion]] has, as well as the number of collected [[Ship part|parts]], the number of parts remaining, and the number of days remaining.
The central section of the menu contains some birth and death statistics: it numbers how many Pikmin sprouted, died in battle and were left behind, both for the current day and in total throughout the story. The bottom section of the screen indicates how many Pikmin each [[Onion]] has, as well as the number of collected [[Ship part|parts]], the number of parts remaining, and the number of days remaining.


After pressing {{button|gcn|A|wii|A}}, a message box appears, asking the player if they wish to save. Should they choose "Don't Save", another message box will appear, asking them if they wish to continue onto the next day ("Continue") or return to the [[#Save game selection|save game selection menu]] ("Continue From Last Save").
After pressing {{button|gcn|A|wii|A}}, a message box appears, asking the player if they wish to save. Should they choose "Don't Save", another message box will appear, asking them if they wish to continue onto the next day ("Continue") or return to the [[#Saved game selection|saved game selection menu]] ("Continue From Last Save").


====''Pikmin 2''====
====''Pikmin 2''====
After the ship takes off, the words "Today's Report" appear. A screen like the one on the [[#Cave exited|cave exited menu]] appears, detailing the treasures salvaged today. After pressing {{button|gcn|A|wii|A}}, the Pikmin stats appear, detailing the difference in Pikmin numbers between the previous and the current day. These numbers appear both for individual Pikmin types and for all of them combined. After the numbers are filled up, arrows appear indicating whether the population increased or decreased. By pressing {{button|gcn|Z|wii|Z}}, the player can switch to a different page that details the deaths. It lists how many Pikmin died [[Enemy|battling]], from being [[Day#Sunset|left behind]], from being set [[Hazard#Fire|ablaze]], from [[Hazard#Water|drowning]], from dying of [[Hazard#Electricity|electrical shock]], from [[Hazard#Explosions|exploding]], and from [[Hazard#Poison gas|choking]] to death, as well as the combined deaths. These numbers exist both for the current day and the total for the adventure.
After the ship takes off, the words "Today's Report" appear. A screen like the one on the [[#Cave exited|cave exited menu]] appears, detailing the treasures salvaged today. After pressing {{button|gcn|A|wii|A}}, the Pikmin stats appear, detailing the difference in Pikmin numbers between the previous and the current day. These numbers appear both for individual Pikmin types and for all of them combined. After the numbers are filled up, arrows appear indicating whether the population increased or decreased. By pressing {{button|gcn|Z|wii|Z}}, the player can switch to a different page that details the deaths. It lists how many Pikmin died [[Enemy|battling]], from being [[Day#Sunset|left behind]], from being set [[Hazard#Fire|ablaze]], from [[Hazard#Water|drowning]], from dying of [[Hazard#Electricity|electrical shock]], from [[Hazard#Explosions|exploding]], and from [[Hazard#Poison gas|choking]] to death, as well as the combined deaths. These numbers exist both for the current day and the total for the adventure.


By pressing {{button|gcn|A|wii|A}}, the player is taken to the [[mail]] menu, that shows them the e-mail received today. The player can press {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} to check the mails of a previous or following day, respectively, between the 20 most recent mails. Interestingly, in the GameCube release, the player can hold down one of the buttons to flip through the pages automatically, but not in the Wii version. After pressing {{button|gcn|A|wii|A}} here, a prompt appears, asking the player if they wish to save or not. If the player chooses "Don't Save", another prompt appears, asking if the player wants to continue the adventure ("Continue"), or if they wish to go to the [[#Save game selection|save game selection menu]] ("Start Over From Last Save").
By pressing {{button|gcn|A|wii|A}}, the player is taken to the [[mail]] menu, that shows them the e-mail received today. The player can press {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} to check the mails of a previous or following day, respectively, between the 20 most recent mails. Interestingly, in the GameCube release, the player can hold down one of the buttons to flip through the pages automatically, but not in the Wii version. After pressing {{button|gcn|A|wii|A}} here, a prompt appears, asking the player if they wish to save or not. If the player chooses "Don't Save", another prompt appears, asking if the player wants to continue the adventure ("Continue"), or if they wish to go to the [[#Saved game selection|saved game selection menu]] ("Start Over From Last Save").


<gallery>
<gallery>