Hostile Territory: Difference between revisions
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m (New template behavior.) |
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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_hitode4x4_6_metal|Room with rusty hatch ( | |room_vs_hitode4x4_6_metal|Room with rusty hatch (×2) | ||
|room_hitode4x4_3_metal|Circular room with raised corner ( | |room_hitode4x4_3_metal|Circular room with raised corner (×2) | ||
|room_cent_4_metal|Circular room with 4 exits ( | |room_cent_4_metal|Circular room with 4 exits (×1) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (×2) | ||
|way2x2_metal|Long corridor ( | |way2x2_metal|Long corridor (×4) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (×2) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way3_metal|Three-way crossing ( | |way3_metal|Three-way crossing (×2) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (×2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid2_3_metal|Y-shaped room ( | |room_mid2_3_metal|Y-shaped room (×2) | ||
|room_vs_hitode4x4_6_metal|Room with rusty hatch ( | |room_vs_hitode4x4_6_metal|Room with rusty hatch (×2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (×10) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (×4) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (×2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4x4_7_metal|Room with blue circles ( | |room_hitode4x4_7_metal|Room with blue circles (×2) | ||
|room_mid2_3_metal|Y-shaped room ( | |room_mid2_3_metal|Y-shaped room (×2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (×5) | ||
|way3_metal|Three-way crossing ( | |way3_metal|Three-way crossing (×1) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (×5) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (×1) | ||
}} | }} | ||
}} | }} |