Boulder: Difference between revisions

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{{todo|Check what the ''Pikmin 2'' internal files have to say about boulders.}}
{{otheruses|the rocks that fall from the sky|other rock-like objects|rock}}
{{otheruses|the rocks that fall from the sky|other rock-like objects|rock}}
'''Boulders''' are  [[obstacle]]s in the [[Pikmin series|''Pikmin'' series]]. They are large rocks that fall from the sky, often in groups, and can [[Crushing|crush]] anything they land on. They can be identified by the growing shadow they cast on the floor as they fall, as well as the [[wikipedia:Sliding whistle|sliding whistle]] sound that accompanies their descent. These signs give players a warning that a rock is about to fall where the shadow is, giving them time to get out of the way. It should be noted that boulders in Bingo Battle fall faster than the ones in ''Pikmin 2''. Rock Pikmin are also immune to boulder attacks in Bingo Battle.  
'''Boulders''' are  [[obstacle]]s in the [[Pikmin series|''Pikmin'' series]]. They are large rocks that fall from the sky, often in groups, and can [[Crushing|crush]] anything they land on. They can be identified by the growing shadow they cast on the floor as they fall, as well as the [[wikipedia:Sliding whistle|sliding whistle]] sound that accompanies their descent. These signs give players a warning that a rock is about to fall where the shadow is, giving them time to get out of the way. It should be noted that boulders in Bingo Battle fall faster than the ones in ''Pikmin 2''. Rock Pikmin are also immune to boulder attacks in Bingo Battle.  


With ideal placing and timing, players can trigger a boulder drop such that it lands on top of an [[enemy]], causing massive damage to the creature.
With ideal placing and timing, players can trigger a boulder drop such that it lands on top of an [[enemy]], causing massive damage to the creature. Internally, ''Pikmin 2'' considers the rocks that [[Lithopod family|lithopods]] spit to be the same object as the boulders that fall from cave ceilings.


==Triggers==
==Triggers==
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==Locations==
==Locations==
{{stub}}
*[[Cave of Pain]]: 8 boulders.
*[[Frontier Cavern]]: 13 boulders in sublevel 7.
*[[Shower Room]]: 3 boulders in sublevel 1.
*[[Cavern of Chaos]]: 10 boulders in sublevel 3.
*[[Hole of Heroes]]: 1 boulder in sublevel 7.
*[[Dream Den]]: 4 boulders in sublevel 12.
*[[Carpet Plain]]: occasional boulders.


==Boulder jump glitch==
==Boulder jump glitch==
{{main|Glitches in Pikmin 2#Boulder jump glitch|t1=Boulder jump glitch}}
{{main|Glitches in Pikmin 2#Boulder jump glitch|t1=Boulder jump glitch}}
It is possible to exploit a glitch in the way the game handles [[Lie down|lying down]], and using it to make the leader jump quite high. By lying down in a specific time while a boulder is dropping on the leader, he will be sent flying into the air.
It is possible to exploit a glitch in the way the game handles [[Lie down|lying down]], and using it to make the leader jump quite high. By lying down in a specific time while a boulder is dropping on the leader, he will be sent flying into the air.
==Technical info==
{{p2 enemy technical
|name = rock
|s000 = 0.5
|s001 = 0.1
|s002 = 0.25
|s003 = 0.5
|s004 = 0.3
|fp00 = 99999
|fp27 = 0
|fp31 = 0
|fp30 = 0
|fp01 = 25
|fp33 = 40
|fp34 = 25
|fp32 = 50
|fp02 = 0
|fp03 = 0
|fp04 = 0
|fp05 = 0.0001
|fp06 = 250
|fp08 = 0.03
|fp28 = 3
|fp09 = 1
|fp10 = 1
|fp11 = 75
|fp12 = 150
|fp25 = 100
|fp13 = 180
|fp14 = 1000
|fp26 = 550
|fp15 = 0.6
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp16 = 0
|fp20 = 0
|fp21 = 0
|fp22 = 20
|fp23 = 0
|fp24 = 10
|fp29 = 0
|fp35 = 1
|fp36 = 10
|fp37 = 0.05
|fp38 = 10
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec =
{{p2 enemy property|fp01|サーチゴロゴロ速度|Lithopod rock rumbling sound speed multiplier?|100}}
}}


==See also==
==See also==