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==Enemies==
==Enemies==
[[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
[[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[Ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not.
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not.


In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[Enemy#Boss|bosses]]. In ''[[Pikmin 3]]'', enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.
In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[Enemy#Boss|bosses]]. In ''[[Pikmin 3]]'', enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.