Hazard: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 16: Line 16:
{{main|Water}}
{{main|Water}}
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]]
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]]
Water hazards include pools of water, and jets or globs of water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only [[Blue Pikmin]] and Bulbmin can safely travel in water or resist water-based hazards.
The Water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only [[Blue Pikmin]] and Bulbmin can safely travel in water or resist water-based hazards.


{{clear}}
{{clear}}
Line 63: Line 63:


Enemies that are harmless to Pikmin can be found [[:category:harmless enemies|here]].
Enemies that are harmless to Pikmin can be found [[:category:harmless enemies|here]].
===Panic===
[[Panic]] is a hazard which causes the Pikmin to run around in a frenzy, but eventually will fade away and not cause any damage to the Pikmin. It can also be healed immediately by calling a panicked Pikmin with the whistle. Panic has taken many different forms throughout the series, and is sourced from many enemies. In {{p2}}, [[Purple Pikmin]] are immune to panic.
===Bubbles===
[[File:BubbleIcon.png|24px|bottom]] [[Waddlepus]]es and [[Peckish Aristocrab]]s can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hit them. Bubbles that catch captains will also pop if the player controls the captain by quickly shaking the analog stick for some time. [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a ludicrous speed.
===Webs===
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. So far, [[Arachnode]]s are the only enemy seen to create webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.


===Sunset===
===Sunset===
Line 69: Line 78:
[[File:Sunset icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]]
[[File:Sunset icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]]
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will die – they will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies.
At the end of the day, all Pikmin not in the landing area, in a [[leader]]'s group, or planted in the ground will die – they will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after ''Pikmin'', the number) of Pikmin left behind. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies.
{{clear}}
===Minor===
[[File:UE8 Bubbles.png|thumb|left|Pikmin caught in some bubbles.]]
*[[File:BubbleIcon.png|24px|bottom]] '''Bubbles''': [[Waddlepus]]es and [[Peckish Aristocrab]]s can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch something pop after some time, and all bubbles pop if thrown Pikmin hit them. [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a ludicrous speed.
*'''Arachnode webs''': [[Arachnode]]s create webs that can ensnare Pikmin. Winged Pikmin are especially prone to being caught.
*'''Ink''': [[Toady Bloyster]]s and [[Sputtlefish]] in ''Pikmin 3'' shoot out ink which temporarily chokes Pikmin. This only scatters the Pikmin; it is not fatal. [[White Pikmin]] are not immune to it.{{cite youtube|SmtH-P8W4N8|demonstrating how White Pikmin are inked by a Sputtlefish in water}}
*'''Phosbat dust''': The [[Vehemoth Phosbat]] can shoot out a dust that acts similarly to ink. Like ink, White Pikmin are also not immune to it – this can be demonstrated by changing the game's files and adding White Pikmin into the battle.{{cite youtube|zjZsrXtwiSk|demonstrating how White Pikmin are not immune to the Vehemoth Phosbat's dust}}


{{clear}}
{{clear}}