Bulbmin: Difference between revisions

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|image      = Bulbmin young.png
|image      = Bulbmin young.png
|size      = 270px
|size      = 270px
|resistance = Fire, electricity, water and poison
|resistance = [[Fire]], [[electricity]], [[water]], and [[poison]]
|height    = 15
|height    = 15
|strength  = Average (10)
|strength  = Average (10)
|digging    = Average (~1.0× the norm)
|digging    = Average (≈1× the norm)
|mobility  = Average
|mobility  = Average
|throw      = Average
|throw      = Average
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}}
}}


As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], and [[poison]]). As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the ''overall'' Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], and [[poison]]). As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the overall Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.


There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n. That said, what is known is that their buds and flowers are white.
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n. That said, what is known is that their buds and flowers are white.
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==Strategy==
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[Group move|swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[Group move|swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other Bulbmin it will hesitate slightly before attacking allowing more time to deal damage.


As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin.
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin.


===Leaders===
===Leaders===
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup.
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]].


==Technical information==
==Technical information==
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{{needs translation}}
{{needs translation}}
{{see more|Grub-dog family#Naming}}
{{see more|Grub-dog family#Naming}}
The word "Bulbmin" is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]". In Japan, the mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf (or bud or flower) coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}. Their scientific name is ''Parasiticus pikminicus'', which is made up of ''Parasiticus'', Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'', like "Pikmin". Internally, they're known as <code>leafchappy</code>, which is the translation of their Japanese name.
The word "Bulbmin" is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]". In Japan, the mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf (or bud or flower) coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}. Their scientific name is ''Parasiticus pikminicus'', which is made up of ''Parasiticus'', Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'', like "Pikmin". Internally, they are known as <code>leafchappy</code>, which is the translation of their Japanese name.


===Names in other languages===
===Names in other languages===
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Bulbmin map.png|Bulbmin as they appear on the map screen.
Bulbmin map.png|Bulbmin as they appear on the map screen.
Bulbmin3.jpg|Artwork of a mature Bulbmin.
Bulbmin3.jpg|Artwork of a mature Bulbmin.
Bulbmin2.jpg|Artwork of a juvenille Bulbmin.
Bulbmin2.jpg|Artwork of a juvenile Bulbmin.
Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin.
Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin.
118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
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*Unlike [[Blue Pikmin]], Bulbmin do not rescue drowning Pikmin.
*Unlike [[Blue Pikmin]], Bulbmin do not rescue drowning Pikmin.
*Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] on cold caves.
*Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] on cold caves.
*Bulbmin are the only Pikmin that were created before but did not appear in ''[[Super Smash Bros. Brawl]]''.
*Bulbmin are the only Pikmin that were created before ''[[Super Smash Bros. Brawl]]'' that did not appear in that game.
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.
*Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well.
*When juvenile Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well.
*Bulbmin make different noises than other Pikmin. [[White Pikmin]] do however make some metallic noises when discovered, but not anywhere else.
*Bulbmin make different noises than other Pikmin. [[White Pikmin]] do however make some metallic noises when discovered, but not anywhere else.
*They, along with [[Breadbug]]s can be cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
*They, along with [[Breadbug]]s, can be cannibalistic, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last.
*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last.
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards.
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards.