Titan Dweevil: Difference between revisions

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==Strategy==
==Strategy==
[[Image:Titan Dweevil.jpg|thumb|right|A Titan Dweevil with all of its weapons, turning blue as it readies the [[Monster Pump]]]]
[[Image:Titan Dweevil.jpg|thumb|right|A Titan Dweevil with all of its weapons, turning blue as it readies the [[Monster Pump]]]]
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]], and the [[Comedy Bomb]]; they all represent the various hazards except for the Explosion hazard. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Louie is found on top of it the first time you battle it; the [[Sales Pitch]] on [[King of Bugs|him as a treasure]] hints at the idea that he was in control of the Dweevil. Despite the fact that you should be immune to all hazards by the time you fight this boss, the weapons can still stun Olimar, but do not hurt him.
It is on the final sublevel, the fourteenth, of Dream Den in Wistful Woods. Bring 25 each of Red, Yellow, Blue, and White Pikmin. You do not need the Purple Pikmin, as you will just end up losing them.This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Shock Therapist]], [[Monster Pump]], [[Flare Cannon]], and the [[Comedy Bomb]]; they all represent the various hazards except for the Explosion hazard. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Louie is found on top of it the first time you battle it; the [[Sales Pitch]] on [[King of Bugs|him as a treasure]] hints at the idea that he was in control of the Dweevil. Despite the fact that you should be immune to all hazards by the time you fight this boss, the weapons can still stun Olimar, but do not hurt him.


Note: Yellow Pikmin should be used while all your other Pikmin are above the 'bowl' that the Titan Dweevil is on (this does not guarantee safety; the Monster Pump can still reach them, although a great way to hide them is to take them behind the exit geyser): they can be thrown the highest, reaching any of its weapons, and there is always a chance of saving them.  If you follow this strategy, a suggested method of defeating the Dweevil would be to destroy the weapons in this order: Shock Therapist, Monster Pump, Flare Cannon, Comedy Bomb.   
Note:Before you battle it, take the white and red pikmin with Olimar, or the president, to behind the exit geyser. Then take the blue pikmin and throw then on top of the silver wall( the can not be hurt by anything up there). After that, attack the shock therapist with the yellow pikmin. Then give them back to whoever is by the exit geyser. Repeat the motion with the blue pikmin for the monster pump, the red for the flare cannon, and the poison pikmin for the comedy bomb.  If you follow this strategy, a suggested method of defeating the Dweevil would be to destroy the weapons in this order: Shock Therapist, Monster Pump, Flare Cannon, Comedy Bomb.   
 
===[[Flare Cannon]]===
 
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, and it will rotate back and forth in about a 180 degree motion. When this weapon is damaged, it will spray in a slightly larger area than normal. This fire is irksome in the fact that it is capable of knocking down Olimar even if you are fireproof.


===[[Shock Therapist]]===
===[[Shock Therapist]]===


Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser.
Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser. Attack it with yellow pikmin when it is attacking you.


===[[Monster Pump]]===
===[[Monster Pump]]===
When this weapon is used, it spits out blasts of water that will get latched on the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a greater range and faster speed. This weapon's range extends beyond the circular "arena" where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Take the blue pikmin and throw them on it once it starts shooting. Then switch to whoever is at the exit geyser and keep whistling at your pikmin( if you do not switch fast enough, you will lose some pikmin).
===[[Flare Cannon]]===


When this weapon is used, it spits out blasts of water that will get latched on the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a greater range and faster speed. This weapon's range extends beyond the circular "arena" where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, and it will rotate back and forth in about a 180 degree motion. When this weapon is damaged, it will spray in a slightly larger area than normal. This fire is irksome in the fact that it is capable of knocking down Olimar even if you are fireproof. You should attack the object with the red pikmin when it starts to shoot out fire.


===[[Comedy Bomb]]===
===[[Comedy Bomb]]===


When this weapon is used, it will spray three streams of poisonous gases. They move at the same speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will have four streams and may change directions spontaneously.
When this weapon is used, it will spray three streams of poisonous gases. They move at the same speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will have four streams and may change directions spontaneously. Throw your white pikmin at it before getting paralyzed by it.


===Strategies===
===Strategies===