Swarm: Difference between revisions

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In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to '''swarm''' their group of Pikmin (also known as '''moving the group'''{{cite quote|'''C stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} or '''C-sticking''') around the current [[leader]]. This can be achieved by tilting {{button|gc|c}} in the GameCube games or by pointing at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} on the ''[[New Play Control!]]'' releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction.
In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', the player has the ability to '''swarm''' their group of Pikmin (also known as '''moving the group'''{{cite quote|'''C stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} or '''C-sticking''') around the current [[leader]]. This can be achieved by tilting {{button|gc|c}} in the GameCube games or by pointing at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} on the ''[[New Play Control!]]'' releases. The farther the stick is tilted or the farther the cursor is, the farther the group spreads in that direction.


Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is on the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity.
Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is in the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity.


In ''New Play Control! Pikmin'', if there are 20 or less Pikmin and the order is issued at full length, the Pikmin will form a straight line. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', this happens for 34 or less Pikmin. In ''Pikmin'' for the GameCube, the groups are always spherical and elliptical. In ''Pikmin 2'', if a leader is [[Throw#Holding|holding]] a Pikmin, any directional input from {{button|gc|c}} will move the Pikmin group into an ellipse behind the leader, lined up in throwing order.
In ''New Play Control! Pikmin'', if there are 20 or less Pikmin and the order is issued at full length, the Pikmin will form a straight line. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', this happens for 34 or less Pikmin. In ''Pikmin'' for the GameCube, the groups are always spherical and elliptical. In ''Pikmin 2'', if a leader is [[Throw#Holding|holding]] a Pikmin, any directional input from {{button|gc|c}} will move the Pikmin group into an ellipse behind the leader, lined up in throwing order.
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The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[hazards]] or sleeping mature [[Bulborb]]s.
The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[hazards]] or sleeping mature [[Bulborb]]s.


In ''[[Pikmin (game)|Pikmin]]'', when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time.
In ''[[Pikmin (game)|Pikmin]]'', when traversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning {{button|gc|c}} in the GameCube version or by holding {{button|wii|padd}} and rapidly circling the cursor around the screen in the Wii version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time.


Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay.
Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay.