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(Probably final proposal.)
(The object layout project has finished.)
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= New cave object layout =
Before each list, there'd be a link to an article explaining some details about spawning. These examples are for Dream Den sublevel 3.
== Proposal 1 ==
* Treasures
** {{icon|Glee Spinner|y}} &times; 1
* Main objects
** {{icon|Spotty Bulbear|y}} &times; 1 (falls when Pikmin are nearby)
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Electrical wire|y}} &times; 4 (in cave unit seams)
** {{icon|Gas pipe|y}} &times; 3
** {{icon|Careening Dirigibug|y}} &times; 2
** And then 11 objects from the following list:
*** {{icon|Bomb-rock|y}} &ndash; 100% (falls when Pikmin are nearby)
* Decorative objects
** {{icon|Glowstem|y}} (green) &times; 6
** {{icon|Glowstem|y}} (red) &times; 6
''(Note: In some cases, some of the objects listed above may not appear, as explained [[Cave#Generation|here]].)''
== Proposal 2 ==
{{switchable
|Basic list
|
* Treasures
** {{icon|Glee Spinner|y}}
* Enemies
** {{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Careening Dirigibug|y}} &times; 2
* Obstacles
** {{icon|Electrical wire|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 3
** {{icon|Bomb-rock|y}}
* Decoration
** {{icon|Glowstem|y}} (green)
** {{icon|Glowstem|y}} (red)
|Detailed list
|4=
{{{!}} class="wikitable"
! Object !! Fixed amount !! Filling chance !! Spawn method !! Spawn location !! Notes
{{!}}-
{{!}} {{icon|Glee Spinner|y}}
{{!}} colspan="5" {{!}} See Spotty Bulbear that has the object
{{!}}-
{{!}} {{icon|Spotty Bulbear|y}}
{{!}} 1
{{!}} 0%
{{!}} Falls when Pikmin are nearby
{{!}} Enemy spot B
{{!}} Carries the Glee Spinner
{{!}}-
{{!}} {{icon|Dwarf Bulbear|y}}
{{!}} 9
{{!}} 0%
{{!}} Normal
{{!}} Enemy spot A
{{!}}
{{!}}-
{{!}} {{icon|Electrical wire|y}}
{{!}} 4
{{!}} 0%
{{!}} Normal
{{!}} Cave unit seams
{{!}}
{{!}}-
{{!}} {{icon|Gas pipe|y}}
{{!}} 3
{{!}} 0%
{{!}} Normal
{{!}} Enemy spot B
{{!}}
{{!}}-
{{!}} {{icon|Careening Dirigibug|y}}
{{!}} 1
{{!}} 0%
{{!}} Normal
{{!}} Enemy spot B
{{!}}
{{!}}-
{{!}} {{icon|Bomb-rock|y}}
{{!}} 0
{{!}} 100%
{{!}} Falls when Pikmin are nearby
{{!}} Enemy spot A
{{!}}
{{!}}-
{{!}} {{icon|Glowstem|y}} (green)
{{!}} 6
{{!}} &ndash;
{{!}} Normal
{{!}} Plant spot
{{!}}
{{!}}-
{{!}} {{icon|Glowstem|y}} (green)
{{!}} 6
{{!}} &ndash;
{{!}} Normal
{{!}} Plant spot
{{!}}
{{!}}}
}}
''(Note: In some cases, some of the objects listed above may not appear, as explained [[Cave#Generation|here]].)''
== Proposal 3 ==
* Treasures
** {{icon|Glee Spinner|y}}
* Enemies
** {{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Careening Dirigibug|y}} &times; 2
* Obstacles
** {{icon|Electrical wire|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 3
** {{icon|Bomb-rock|y}} &times; 0 - 11
* Decoration
** {{icon|Glowstem|y}} (green)
** {{icon|Glowstem|y}} (red)
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="6" | Detailed object list [[Main Page|(?)]]
|-
! ID !! Object !! Fixed<br>amount !! Chance of filling the<br>remaining 11 spots !! Spawn method !! Spawn location
|-
| 1
| {{icon|Glee Spinner|y}}
| colspan="4" | Carried inside object with ID 2
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| 0%
| Falls when Pikmin are nearby
| Enemy spots, group B
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 9
| 0%
| Normal
| Enemy spots, group A
|-
| 4
| {{icon|Electrical wire|y}}
| 4
| 0%
| Normal
| Cave unit seams
|-
| 5
| {{icon|Gas pipe|y}}
| 3
| 0%
| Normal
| Enemy spots, group B
|-
| 6
| {{icon|Careening Dirigibug|y}}
| 1
| 0%
| Normal
| Enemy spots, group B
|-
| 7
| {{icon|Bomb-rock|y}}
| 0
| 100%
| Falls when Pikmin are nearby
| Enemy spots, group A
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| &ndash;
| Normal
| Plant spots
|-
| 9
| {{icon|Glowstem|y}} (green)
| 6
| &ndash;
| Normal
| Plant spots
|}
''(Note: In some cases, some of the objects listed above may not appear, as explained [[Cave#Generation|here]].)''
== Proposal 4 ==
* Treasures
** {{icon|Glee Spinner|y}}
* Enemies
** {{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Careening Dirigibug|y}} &times; 2
* Obstacles
** {{icon|Electrical wire|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 3
** {{icon|Bomb-rock|y}} &times; 0 - 11
* Decoration
** {{icon|Glowstem|y}} (green)
** {{icon|Glowstem|y}} (red)
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="6" | Detailed object list [[Main Page|(?)]]
|-
! ID !! Object !! Fixed<br>amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Glee Spinner|y}}
| colspan="3" | Carried inside object with ID 2
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| Falls when Pikmin are nearby
| Enemy spots, group B
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 9
| Normal
| Enemy spots, group A
|-
| 4
| {{icon|Electrical wire|y}}
| 4
| Normal
| Cave unit seams
|-
| 5
| {{icon|Gas pipe|y}}
| 3
| Normal
| Enemy spots, group B
|-
| 6
| {{icon|Careening Dirigibug|y}}
| 1
| Normal
| Enemy spots, group B
|-
| 7
| {{icon|Bomb-rock|y}}
| 0
| Falls when Pikmin are nearby
| Enemy spots, group A
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| Normal
| Plant spots
|-
| 9
| {{icon|Glowstem|y}} (green)
| 6
| Normal
| Plant spots
|-
| colspan="5" | Then, 11 objects picked from the above with these chances:
* ID 7 &ndash; 100%
|}
''(Note: In some cases, some of the objects listed above may not appear, as explained [[Cave#Generation|here]].)''
== Proposal 5 ==
* '''Treasures''':
** {{icon|Glee Spinner|y}} (carried by the Spotty Bulbear)
* '''Enemies''':
** {{icon|Careening Dirigibug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 11
** {{icon|Electrical wire|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 3
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 6
** {{icon|Glowstem|y}} (red) &times; 6
* '''Others''':
** None
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" | Detailed object list [[Main Page|(?)]]
|-
! colspan="5" | First, the game spawns these objects:
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| Falls when Pikmin are nearby
| Enemy spots, group B
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 9
| Normal
| Enemy spots, group A
|-
| 3
| {{icon|Electrical wire|y}}
| 4
| Normal
| Cave unit seams
|-
| 4
| {{icon|Gas pipe|y}}
| 3
| Normal
| Enemy spots, group B
|-
| 5
| {{icon|Careening Dirigibug|y}}
| 2
| Normal
| Enemy spots, group B
|-
| 6
| {{icon|Bomb-rock|y}}
| 0
| Falls when Pikmin are nearby
| Enemy spots, group A
|-
| 7
| {{icon|Glowstem|y}} (red)
| 6
| Normal
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| Normal
| Plant spots
|-
| 9
| {{icon|Glee Spinner|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then, the game spawns 11 more objects, with these chances:
|-
! ID !! Object !! Chance !! Spawn method !! Spawn location
|-
| 6
| {{icon|Bomb-rock|y}}
| 100%
| Falls when Pikmin are nearby
| Enemy spots, group A
|}
''(Note: In some cases, some of the objects listed above may not appear, as explained [[Cave#Generation|here]].)''
== Proposal 6 ==
* '''Treasures''':
** {{icon|Glee Spinner|y}} &times; 1 (inside Spotty Bulbear)
* '''Enemies''':
** {{icon|Careening Dirigibug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 9
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 11
** {{icon|Electrical wire|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 3
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 6
** {{icon|Glowstem|y}} (red) &times; 6
* '''Others''':
** None
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" | Detailed object list [[Main Page|(?)]]
|-
! colspan="5" | First the game spawns these objects:
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| Falls when Pikmin are nearby
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 9
| Normal
| "Easy" enemy spots
|-
| 3
| {{icon|Electrical wire|y}}
| 4
| Normal
| Cave unit seams
|-
| 4
| {{icon|Gas pipe|y}}
| 3
| Normal
| "Hard" enemy spots
|-
| 5
| {{icon|Careening Dirigibug|y}}
| 2
| Normal
| "Hard" enemy spots
|-
| 7
| {{icon|Glowstem|y}} (red)
| 6
| Normal
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| Normal
| Plant spots
|-
| 9
| {{icon|Glee Spinner|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | It also spawns 11 more objects, with these chances:
|-
! ID !! Object !! Chance !! Spawn method !! Spawn location
|-
| 6
| {{icon|Bomb-rock|y}}
| 100%
| Falls when Pikmin are nearby
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


=Notes=
=Notes=